Originally Posted by
Kython
In my opinion, the turbo-penetrator round just screams "anti-vehicle" just by how much more effective it is against vehicles against troops, it inflicts two wounds instead of one... no other difference from a normal shot. the Hellfire round is much more "anti-infantry" simply by the 2+ wound chance. the shield-breaker is reserved for anything with an invulnerable save, the more integral/powerful, the better.
... and selrahc, I DID calculate it correctly, 5 times when I discovered that percentage just to make sure I didn't screw it up... 'cause the next closest thing is a lance strike orbital bombardment with 35.71%!