Holy Kingdom of Sycia
Region 50, HisHolyAngel
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[Attribute Rolls]
High Priestess Glamora, Daughter of Silence
Current Stats:
Diplomacy: 4
Military: 2
Curiosity: 1
Faith: 6
Luck: 3
Original Stats:
Diplomacy: 2
Military: 2
Curiosity: 1
Faith: 4
Luck: 2
Region Details
Population: 95,000
Spoiler: Terrain
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Sycia is a coastal land comprised mostly of mountains. These mountains boast a harsh climate largely consisting of snowfall, but a small portion of the summer boasts beautiful mountaintop meadows. Nearer to the sea, the land flattens out, and the weather warms slightly. This allows for the hardier of grains and grasses to grow, a necessity for the survival of the nations pegasi.
Sycia has three important landmark features to mention:
•Located between the Inner Shore and Frozen Peaks, lies the Great Sycian Plains. An abundance of hardy grasses and grains that can survive through the winter can be found stretching from the top to the bottom of this region. In the summer, it gets just warm enough for the southern end of the plains to spring flowers and transform into a series of beautiful meadows.
•In the direct center of the kingdom is Mount Shivira, tallest of the Frozen Peaks. On the slopes of this mountain is located Yphinerra, the capital city and spiritual center of Sycia. Due to it's mountainous location the city is incredibly difficult to access without the help of pegasi.
•The Icefall of the White Lady can be found where the Frozen Peaks meet the polar regions of the north and the sea to the west. This large glacier is a beauty to behold. It also serves as the main source of clean, fresh water throughout the kingdom.
Spoiler: People
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The people of Sycia are best well known for the features they share in common with cats. The visible traits are those of cat ears and a tail, but they also have excellent vision, including in the dark. This is helpful, as the people of Sycia are a nocturnal bunch, though there is a specific culture within Sycia of people who are expected to go against their natural instincts and must learn to live a diurnal life. Women always have white hair and men can have either brown or black. Eye color can be blue, green, and gold. Sycians are not known for their physical hardiness, but are quite nimble and naturally acrobatic.
Spoiler: Resources
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•The most famous resource in Sycia is their pegasi. Found both domesticated, and in the wild, the pegasus is a staple of Sycian culture and is frequently necessary for easy travel throughout the region. The pegasus is a black-haired horse, with wondrous wings that allow it to fly through the air. These creatures, like the Sycians, are nocturnal, though they can be trained to be diurnal. A rare genetic mutation sometimes occurs that causes the hair of the pegasus to be a beautiful white. If one of these is found, it is highly prized.
•A largely mountainous region, rare and exotic gems have been found throughout the kingdom and are mined both for the purpose of trading, and to be used for religious purposes.
•The Great Sycian Plains grow an excess of grains whose ability to weather the rough Sycian winters can be found nowhere else. These grains are necessary for both the survival of the region's people, and that of the pegasi, though they can feed of the grasses found in the plain as well.
Spoiler: Religion
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The people of Sycia Worship Yphine, Goddess of the Frost. They see every winter as a holy trial, allowing the Sycian's to become strong. The leader of Sycia is the religion's High Priestess, and also the spiritual leader of the Kingdom. They believe she is an avatar of the Goddess sent down to the mortal realm. The people believe Yphine will one day bury the world in an eternal winter, and only the true believers will be saved, lead to a land of eternal prosperity.
Those who practice the Doctrine of Frost are expected to make two pilgrimages in their lifetime. The first is to the Icefall of the White Lady, where one is expected to stay for two straight days of prayer and thought. The second is to Yphinerra itself, to attend either the festival celebrating the beginning of Winter or that celebrating the end led by the High Priestess. They only need attend once in their life, but they are certainly willing to come back as many times as they would like as their personal spirituality or desire for fun so demands. Though never required, many bring gifts to the High Priestess at this time. The first pilgrimage is expected to be done alone before the person turns 21. The second is more of a tradition than a religious ultimatum.
The Head Priestess has always been a woman of Sycian catfolk blood.
Below the High Priestess are 12 Head Priests that are half male and half female (always, except in temporary cases of extreme need), who act as advisors to the High Priestess. Each one heads (thus their name) a section of the Church/Nation and that sections duties. These sections are Culture, Worship, Construction, Scribes, Agriculture/Industry, Foreign Affairs, Interfaith Affairs, Funds, Military, Clergy Oversight, Judicial/Moral Guidance, History/Tradition. Obviously, the High Priestess has final say in all matters should she so choose to intervene, and under the Head Priests, the hierarchy is further broken down by duties, but the gist of it is that each one heads many priests and priestesses under them. The Clergy Oversight Head Priest chooses who is raised to the position of Head Priest from that positions respective department, when such a decision is necessary. The agreement of the High Priestess is necessary however. When a new Head Priest of Clergy Oversight is needed to be chosen the High Priestess elects him or her from (according to tradition, but not law) from among the other 11 current Head Priests. The Head Priest of Clergy Oversight is the only Head Priest without a large department under him or her, instead being aided by a select few priests or priestesses of his or her choosing. There is no rite or rules (though there is training) that prevent one from entering the clergy, though only true dedication, faith, and talent can elevate a person from the lowest levels.
Kay so I know that we aren't supposed to start with a religion, but I have a 5 in faith anyways, so I thought I'd type it all out because I'll probably institute the religion first thing anyways.
Sooooo... whadya guys think?[/QUOTE]
[QUOTE=Arkhosia;17149476]
Felitora
Area Region 51
resources: Crystal, wood, and pelts/furs, imports coal
Population: 86,000
Religion: Doctrine of Frost
Spoiler: Terrain
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The alpine mountains, forests, and tundra of Felitora, dusted with snow for half of the year, are mainly a vast plain with a long mountain range dividing most of the southwest corner from the region. A large river descends from it, and forms numerous tributaries often blogged with ice. Most of Felitora is covered in alpine forests, and the mountains bear many as well.
Spoiler: Landmarks
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1: Turath, the Capital of Felitora. A bustling trade center, a military fortress, and a sanctuary of knowledge all in one, the city is divided into the outer ring, or Exportia, which is passed through on one side by a large river where ports rest that provides access to boat travel and delivering cargo. The other sides possess shops and storage areas.
The inner ring, or Luxia, is full of schools, temples, and libraries, home to locations devoted to providing education. Most of Turath's inhabitants live in this area.
The center area, Eyria, is walled off to the rest of the city, only accessible via gates guarded by soldiers. The center of Felitora is home to the Senatius Palace, home to the ruler and his advisers, and the military training programs.
2: Cryoal Spire, a large mountain peak in the north, towers above the nation at a staggering 1,063 feet above sea level. This steep mountain is perpetually covered in snow and riddled with caverns full of crystals.
3: Spirus River, a large winding river that stretches across the region and intersects with Turath.
It is a well-traveled route used by traders.
Spoiler: People
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Felitora is home to numerous different races of beastfolk, the most prevalent being Catborn and Drakefolk.
Bearborn: humanoids with Nordic-similar relatively muscled bodies, fair or pale skin, and tall, sturdy builds. Bearborn are adorned with bear ears and an increased body hair growth, which is quite similar to fur in feeling.
Wolfeborn: men with a lean, wiry build, vaguely lupine faces, wolf-like ears, fair skin, and a doglike tail.
Catborn: a human with fair or pale skin, a long catlike tail, and cat ears. They possess an athletic, slender form and a skill with acrobatics.
Catborn are descended from werecats.
Drakeborn: Men with skin coated in scales, with a powerfully strong resistance and a draconic face. Occasionally possessing horns, Drakeborn also have a long tail. They are descended from dragons interbreeding with humans.
Bearborn: 24%
Wolfeborn: 18%
Catborn: 27%
Drakeborn: 31%
Spoiler: Military
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While Sycia is mostly peaceful, it maintains a defense force should it come under attack (or if allies are truly in desperate need of assistance).
Sycia: 2000 troops, 1 Pegasi Wing
Felitora: 1000 troops