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    Ogre in the Playground
     
    BlueWizardGirl

    Join Date
    Aug 2011
    Gender
    Female

    Default Re: Empire! The Lands of Telluris (the fluff beyond the crunch)

    The Planinfrag


    Ruler: King Rufus of Stolok
    Region: 108
    Terrain: Meadows, Hills, Mountains
    People: Humans, Orcs, Planin Culture, Otgan Culture
    Population: 930,000

    Resources:
    • [Good] Highland Berry (0/3) (to )
    • [Good] Wool (1/3) (to Drugaud)
    • [Good] Dyes (1/3) (to Frosskov)

    Import Necessity/Great Desire: Wood (met by import from Frosskov)

    Religion: Planin (Unorganized) (Majority), Otgan Religion (Unorganized) (Minority)

    Spoiler: Imports
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    Wood (Glazfell)
    Iron (Glazfell)






    Spoiler: King Rufus of Stolok
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    Diplomacy: 3
    Military: 6
    Curiosity: 3
    Faith: 1
    Luck: 3

    Born the lesser noble of a disgraced lineage in the region of Haiwaste. His family had mostly broken apart since the first Orc invasion; their land soiled and home sacked, it was in order to re-establish pride amongst noble courtiers that Rufus joined the military as captain, and fought alongside his liege against the Orcs during the second Orc war, during which time he showed courage and steadfast resolve in refusing to retreat when the day had been lost.
    Such courage was given honour by the Planin peoples, who had long suffered under the Orcish hordes, the King Ezra had recently fallen deathly ill and, leaving no heirs, sought to adopt a rightful and honourable ruler into his house, that some curse may be taken off the region. Emissaries from the Kings court tracked down the Noble Captain and gave him orders to take the throne immediately and offer the Orcs his steel once more.


    Spoiler: Terrain
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    To the west, the lowland foothills on which the pastures of sheep freely roam, is known the Kamen Hills, relatively peaceful within the territory of much disaster and fear, it is home to the old cave paintings that have given the Soothsayers of Hradiska much of their knowledge regarding the disparate pagan pantheon worshipped in Planin.
    Further east beyond the foothills and higher into the highland Mountains is the Planinmor, a region of untended meadows and in which the Highland berry unique to the region grows, within a particular basin, all surrounded by the peaks of the Koros and Planin Mountain ranges, is the capital Hradiska, it is founded upon what is said to be the most beautiful location in the world, and in legend is the given cause for the curse which lay upon the region.
    Lastly, as the Koros Mountains dominate the horizon east, comes the desolate and frigid lands that home only the most insane of fools, those who would risk swift death at the hands of Orcs, or worse a slow, cold and lonely grave atop quiet peaks. Within the mountains lay the paths of the Koros passes, an informal series of thin, winding and often dangerous passages that allow slow movement further eastward and into darker territory.


    Spoiler: People
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    The people of the Planinfrag are a fearing but optimistic lot, though innately cursed they have still constructed themselves a civilisation of pride, comfort and friendliness, spending their time between pastoral farming or hunter gathering and then at night in fine crafts and storytelling.
    The men typically wear their hair braided and tied in a knot to the side, their beards in equal fashion are braided, though into two forks, they have long woolen clothing with intricate patterns and details, typically a tunic, hose and a cloak, with finer patterns, colours and designs indicating the wealth and status of the wearer.
    Women wear long robes and coats, typically shorter sleeved, and, again, have a propensity towards brighter colours, patterns and designs, their hair is typically kept in a short braid and dressed with colourful ties, womens clothing may also include a hood or other headdress.

    *Need Orc Description Here*


    Spoiler: Military
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    Planinfrag: 6 Ground Units


    Spoiler: Resources
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    Highland Berries: A sweet berry that grows in plentiful quantities, acrid in taste and quite harsh to those unfamiliar with it, popular due to its hardiness and extreme allergic reaction in Orcs, most often made into a strong syrupy wine, a preserve to last through winter or in dyes for wool clothing.
    Sheep: Used for wool, dairy and food, the pastoral lands are kept away from Orc invasion to the West, as flocks of sheep can be moved, if needed, to neighbouring regions if in real danger, sheep make up the largest industry in the Planinfrag, and the processes of weaving and felting the wool are well known and practiced across the region.
    Mineral Dyes: Mined in the summer, surface stains, preferably the more stunning the colours, are processed for use in clothing dyes, fine textile work and illuminated manuscripts, all of which form a fine trade in luxuries against bitter odds.

    The Planinfrag is not heavily forested, and the procurement of Wood through Glazfelli trade routes was a vital step toward victory over the Orcs.


    Spoiler: Religion
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    The religion of the Planinfrag is a disorganised pagan ancestral worship, their pantheon deals with patrons of all trades and aspects of life, but specifically to the people of the Planin their patron is he of beauty, finery and the arts. The story goes that Planin crafted the lands of the Planinmor, and with that showed an arrogance to the others within the pantheon, for which he was cursed, his hands switched so that he would never create anything as beautiful, and his land beset upon by the warfare and ugliness of mortals.
    This worship has presented itself in the Planin as one of doting forgiveness, expecting that Planin will be accepted back into the pantheon should his worshippers show the greatness of his work and his divine inspiration, it is practiced in the illustrative works of art that feature in manuscripts and upon finely detailed clothing, and in the castle keeps where stories are told and tales met.


    Spoiler: Courtiers
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    Dionytz Blatha: Bearer of the Planinmor War standard, a prop that comes out of two long shafts strapped to the back in an arch, with a wool tapestry displaying the proud standard under which the people of Planin march. Dionytz is youthful, much like all members of the royal court still alive in Planin and has the typical exuberance of optimism on display for the region.
    Gretna of Bojovnak: Royal advisor, and soothsayer to the pagan belief, she balances both the wisdom of the elder lessons and stories, with the harshness and necessity that comes from administering such a panicked and fraught region.
    Krizhan of Koros: A wildman, fierce and with the soulless eyes of a man filled with battle and toughness, he is of few words, but acts as advisor to the King for all matters relating to the Koros people, it is assured that he got on quite well with Ezra but has a suspicion towards Rufus and his new court.
    Cpt. Otto Voigt: Veteran of the Orc hordes alongside Rufus, he has long been a family ally and confident, and best friend of Rufus. Otto harbours a suspicion and disliking for this region already, but for the sake of his friend is willing to test his hands at any task set for him, including that which he finds most unpalatable.















    Below this is a post for the Holy Kingdom of Sycia, a vassal of the Glazfelli Hegemony. It's in need of some love right now, and is spoilered until such time as Blade gets his act together, tidies it up, and brings Felitora's fluff in line with the established setting. EDIT: Actually, HT's taken over Sycia, but I'll leave this here for now just in case we need the original copy for some reason.

    Spoiler
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    Holy Kingdom of Sycia
    Region 50, HisHolyAngel

    __

    [Attribute Rolls]

    High Priestess Glamora, Daughter of Silence

    Current Stats:
    Diplomacy: 4
    Military: 2
    Curiosity: 1
    Faith: 6
    Luck: 3

    Original Stats:
    Diplomacy: 2
    Military: 2
    Curiosity: 1
    Faith: 4
    Luck: 2





    Region Details

    Population: 95,000

    Spoiler: Terrain
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    Sycia is a coastal land comprised mostly of mountains. These mountains boast a harsh climate largely consisting of snowfall, but a small portion of the summer boasts beautiful mountaintop meadows. Nearer to the sea, the land flattens out, and the weather warms slightly. This allows for the hardier of grains and grasses to grow, a necessity for the survival of the nations pegasi.

    Sycia has three important landmark features to mention:
    •Located between the Inner Shore and Frozen Peaks, lies the Great Sycian Plains. An abundance of hardy grasses and grains that can survive through the winter can be found stretching from the top to the bottom of this region. In the summer, it gets just warm enough for the southern end of the plains to spring flowers and transform into a series of beautiful meadows.
    •In the direct center of the kingdom is Mount Shivira, tallest of the Frozen Peaks. On the slopes of this mountain is located Yphinerra, the capital city and spiritual center of Sycia. Due to it's mountainous location the city is incredibly difficult to access without the help of pegasi.
    •The Icefall of the White Lady can be found where the Frozen Peaks meet the polar regions of the north and the sea to the west. This large glacier is a beauty to behold. It also serves as the main source of clean, fresh water throughout the kingdom.


    Spoiler: People
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    The people of Sycia are best well known for the features they share in common with cats. The visible traits are those of cat ears and a tail, but they also have excellent vision, including in the dark. This is helpful, as the people of Sycia are a nocturnal bunch, though there is a specific culture within Sycia of people who are expected to go against their natural instincts and must learn to live a diurnal life. Women always have white hair and men can have either brown or black. Eye color can be blue, green, and gold. Sycians are not known for their physical hardiness, but are quite nimble and naturally acrobatic.


    Spoiler: Resources
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    •The most famous resource in Sycia is their pegasi. Found both domesticated, and in the wild, the pegasus is a staple of Sycian culture and is frequently necessary for easy travel throughout the region. The pegasus is a black-haired horse, with wondrous wings that allow it to fly through the air. These creatures, like the Sycians, are nocturnal, though they can be trained to be diurnal. A rare genetic mutation sometimes occurs that causes the hair of the pegasus to be a beautiful white. If one of these is found, it is highly prized.

    •A largely mountainous region, rare and exotic gems have been found throughout the kingdom and are mined both for the purpose of trading, and to be used for religious purposes.

    •The Great Sycian Plains grow an excess of grains whose ability to weather the rough Sycian winters can be found nowhere else. These grains are necessary for both the survival of the region's people, and that of the pegasi, though they can feed of the grasses found in the plain as well.


    Spoiler: Religion
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    The people of Sycia Worship Yphine, Goddess of the Frost. They see every winter as a holy trial, allowing the Sycian's to become strong. The leader of Sycia is the religion's High Priestess, and also the spiritual leader of the Kingdom. They believe she is an avatar of the Goddess sent down to the mortal realm. The people believe Yphine will one day bury the world in an eternal winter, and only the true believers will be saved, lead to a land of eternal prosperity.

    Those who practice the Doctrine of Frost are expected to make two pilgrimages in their lifetime. The first is to the Icefall of the White Lady, where one is expected to stay for two straight days of prayer and thought. The second is to Yphinerra itself, to attend either the festival celebrating the beginning of Winter or that celebrating the end led by the High Priestess. They only need attend once in their life, but they are certainly willing to come back as many times as they would like as their personal spirituality or desire for fun so demands. Though never required, many bring gifts to the High Priestess at this time. The first pilgrimage is expected to be done alone before the person turns 21. The second is more of a tradition than a religious ultimatum.

    The Head Priestess has always been a woman of Sycian catfolk blood.

    Below the High Priestess are 12 Head Priests that are half male and half female (always, except in temporary cases of extreme need), who act as advisors to the High Priestess. Each one heads (thus their name) a section of the Church/Nation and that sections duties. These sections are Culture, Worship, Construction, Scribes, Agriculture/Industry, Foreign Affairs, Interfaith Affairs, Funds, Military, Clergy Oversight, Judicial/Moral Guidance, History/Tradition. Obviously, the High Priestess has final say in all matters should she so choose to intervene, and under the Head Priests, the hierarchy is further broken down by duties, but the gist of it is that each one heads many priests and priestesses under them. The Clergy Oversight Head Priest chooses who is raised to the position of Head Priest from that positions respective department, when such a decision is necessary. The agreement of the High Priestess is necessary however. When a new Head Priest of Clergy Oversight is needed to be chosen the High Priestess elects him or her from (according to tradition, but not law) from among the other 11 current Head Priests. The Head Priest of Clergy Oversight is the only Head Priest without a large department under him or her, instead being aided by a select few priests or priestesses of his or her choosing. There is no rite or rules (though there is training) that prevent one from entering the clergy, though only true dedication, faith, and talent can elevate a person from the lowest levels.






    Kay so I know that we aren't supposed to start with a religion, but I have a 5 in faith anyways, so I thought I'd type it all out because I'll probably institute the religion first thing anyways.

    Sooooo... whadya guys think?[/QUOTE]


    [QUOTE=Arkhosia;17149476]
    Felitora
    Area Region 51
    resources: Crystal, wood, and pelts/furs, imports coal
    Population: 86,000
    Religion: Doctrine of Frost

    Spoiler: Terrain
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    The alpine mountains, forests, and tundra of Felitora, dusted with snow for half of the year, are mainly a vast plain with a long mountain range dividing most of the southwest corner from the region. A large river descends from it, and forms numerous tributaries often blogged with ice. Most of Felitora is covered in alpine forests, and the mountains bear many as well.


    Spoiler: Landmarks
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    1: Turath, the Capital of Felitora. A bustling trade center, a military fortress, and a sanctuary of knowledge all in one, the city is divided into the outer ring, or Exportia, which is passed through on one side by a large river where ports rest that provides access to boat travel and delivering cargo. The other sides possess shops and storage areas.
    The inner ring, or Luxia, is full of schools, temples, and libraries, home to locations devoted to providing education. Most of Turath's inhabitants live in this area.
    The center area, Eyria, is walled off to the rest of the city, only accessible via gates guarded by soldiers. The center of Felitora is home to the Senatius Palace, home to the ruler and his advisers, and the military training programs.
    2: Cryoal Spire, a large mountain peak in the north, towers above the nation at a staggering 1,063 feet above sea level. This steep mountain is perpetually covered in snow and riddled with caverns full of crystals.
    3: Spirus River, a large winding river that stretches across the region and intersects with Turath.
    It is a well-traveled route used by traders.


    Spoiler: People
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    Felitora is home to numerous different races of beastfolk, the most prevalent being Catborn and Drakefolk.
    Bearborn: humanoids with Nordic-similar relatively muscled bodies, fair or pale skin, and tall, sturdy builds. Bearborn are adorned with bear ears and an increased body hair growth, which is quite similar to fur in feeling.

    Wolfeborn: men with a lean, wiry build, vaguely lupine faces, wolf-like ears, fair skin, and a doglike tail.

    Catborn: a human with fair or pale skin, a long catlike tail, and cat ears. They possess an athletic, slender form and a skill with acrobatics.
    Catborn are descended from werecats.

    Drakeborn: Men with skin coated in scales, with a powerfully strong resistance and a draconic face. Occasionally possessing horns, Drakeborn also have a long tail. They are descended from dragons interbreeding with humans.

    Bearborn: 24%
    Wolfeborn: 18%
    Catborn: 27%
    Drakeborn: 31%










    Spoiler: Military
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    While Sycia is mostly peaceful, it maintains a defense force should it come under attack (or if allies are truly in desperate need of assistance).

    Sycia: 2000 troops, 1 Pegasi Wing
    Felitora: 1000 troops

    Last edited by BladeofObliviom; 2014-12-02 at 01:28 AM.