So I was thinking about a way to make Neutral roles work, and I came up with one in particular. The classic Neutral role that has no abilities and is just Neutral, and has to do nothing but survive until the end of the game.

Take that role, but add a twist.

The role still has "survive" as a victory condition, but has a night kill ability that can be activated every second or third night (details to be ironed out later). The thing is, though, that he HAS to activate it, or else he, himself, dies. Think of it as an auto-lynch but for night actions. This means that the role becomes an asset that both factions in the game would be interested in controlling, essentially forcing the Neutral to pick a side. It removes the Neutral's ability to sit quietly and draw no attention to himself.

This is not for any specific game I'm planning. It's just something I came up with. Thoughts? Opinions?