Quote Originally Posted by Amaril View Post
So, because I'm intrigued, what kinds of games do you play and/or run instead? I fully agree that the frequency with which most adventurers willingly rush into dungeon-crawling murder-fests is pretty implausible, but a certain amount of that stuff is deeply built into many types of games.
Murderhobo games. There are actually a few systems that allow Not Resorting To Violence be plausible (FATE comes to mind, and it's possible to get away with it in Star Wars if you stick to the feel of the movies. Ironically, 4e's Skill Challenges allow players to not be murderhobos, but that ignores 90% of the system) - but really, not being a Murderhobo tends to be boring in most game systems. But that doesn't make it any less absurd.

Quote Originally Posted by Slipperychicken View Post
It's not about the characters engaging in "dungeon-crawling murder-fests", it's about such activities being the beginning and end of the character. As in: no family, no goals (beside loot, murder, and sometimes power for their own sake), no life, no interests, no hobbies or even preferences beside those which improve game-statistics, will not even consider any activity perceived to be detrimental to murdering (drinking the cheapest ale possible is a common exception to justify these characters hanging around bars for quests). The murderhobo is simply an angry statblock, given the bare minimum of fluff or backstory which his player can get away with.
We're arguing two different definitions of Murderhobo.