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Thread: DrK's Gestalt Game IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: DrK's Gestalt Game IC

    Alyssa

    As soon as Alyssa shook off the wave of acid pouring over the party, she glared at the three-headed monstrosity... But it took only a moment for her to recognize the beast for what it was.

    "It is an acid wraith! Insubstantial, unliving, and deadly to you AND your weapons!"

    Focusing, Alyssa called upon a bolt of pure light, and flung it at the thing.

    Spoiler: Actions
    Show
    Cast bolt of glory. RTA of positive energy with no save! Atack - (1d20+11)[28]; Damage - (12d12)[58]

    Spoiler: Status
    Show
    HPs: 89/89; AC: 27; F +20 / R +24 / W +25
    Turn undead 6/6; Smite spell 2/3

    Active effects
    celestial brilliance (120' light, dam vs undead/outsiders; 15 days)
    greater mage armor (+6 armor bonus; 12 hrs)
    heart of earth (+26 hps, +8 vs trip/etc; sacrifice for stoneskin; 12 hrs)
    prying eyes (15 floating spies; 12 hrs)
    resist energy (30 vs acid; 120 min)
    barkskin (+5 natural AC; 130 min; Jeb)
    recitation (+2 luck AC, attacks, saves; 7 rounds; Baervard)
    mass convication (+4 morale saves; 130 min; Baervard)
    displacement (50% miss chance; 7 rnds; Amy)
    Bless (+1 Attack, save vs fear; 12 rounds; Pelgrim)
    haste (+1 Attack, AC, Ref save; 12 rounds; Amy)

    Spoiler: Divine Spells (CL 12)
    Show
    0 (6): detect magic, detect magic, light, light, amanuensis, message
    1 (7+1): protection from evil, protection from evil, shield of faith, shield of faith, protection from chaos, lesser vigor, lesser vigor, burning hands
    2 (6+1): resist energy, resist energy, consecrate, lesser restoration, lesser restoration, remove paralysis, detect thoughts
    3 (5+1): dispel magic, dispel magic, remove curse, mass resist energy, wind wall, searing light
    4 (4+1): restoration, spell immunity, death ward, undead weapon bane, holy smite
    5 (4+1): disrupting weapon, flame strike, wall of magma, plane shift, true seeing
    6 (3+1): heal, undeath to death, rejection, bolt of glory

    Spoiler: Arcane Spells (CL 12)
    Show
    0 (4+1): caltrops, silent portal, silent portal, prestidigitation, acid splash
    1 (6+1): lesser orb of fire, lesser orb of fire, true casting, true casting, shield, shield, mage armor
    2 (6+1): alter self, scorching ray, scorching ray, seeking ray, invisibility, levitate, web
    3 (5+1): fireball, phantom steed, fly, greater disrupt undead, greater mage armor, stinking cloud
    4 (4+1): resilient sphere, assay spell resistance, orb of fire, heart of earth, summon monster IV
    5 (4+1): prying eyes, firebrand, channeled sound blast, telepathic bond, wall of stone
    6 (3+1): globe of invulnerability, sculpted arc of lightning, disintegrate, acid fog
    Last edited by Starbin; 2014-10-30 at 11:22 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y