HPs: 89/89; AC: 27; F +20 / R +24 / W +25
Turn undead 6/6; Smite spell 2/3
Active effects
celestial brilliance (120' light, dam vs undead/outsiders; 15 days)
greater mage armor (+6 armor bonus; 12 hrs)
heart of earth (+26 hps, +8 vs trip/etc; sacrifice for stoneskin; 12 hrs)
prying eyes (15 floating spies; 12 hrs)
resist energy (30 vs acid; 120 min)
barkskin (+5 natural AC; 130 min; Jeb)
recitation (+2 luck AC, attacks, saves; 7 rounds; Baervard)
mass convication (+4 morale saves; 130 min; Baervard)
displacement (50% miss chance; 7 rnds; Amy)
Bless (+1 Attack, save vs fear; 12 rounds; Pelgrim)
haste (+1 Attack, AC, Ref save; 12 rounds; Amy)
Spoiler: Divine Spells (CL 12)
Show
0 (6): detect magic, detect magic, light, light, amanuensis, message
1 (7+1): protection from evil, protection from evil, shield of faith, shield of faith, protection from chaos, lesser vigor, lesser vigor, burning hands
2 (6+1): resist energy, resist energy, consecrate, lesser restoration, lesser restoration, remove paralysis, detect thoughts
3 (5+1): dispel magic, dispel magic, remove curse, mass resist energy, wind wall, searing light
4 (4+1): restoration, spell immunity, death ward, undead weapon bane, holy smite
5 (4+1): disrupting weapon, flame strike, wall of magma, plane shift, true seeing
6 (3+1): heal, undeath to death, rejection, bolt of glory
Spoiler: Arcane Spells (CL 12)
Show
0 (4+1): caltrops, silent portal, silent portal, prestidigitation, acid splash
1 (6+1): lesser orb of fire, lesser orb of fire, true casting, true casting, shield, shield, mage armor
2 (6+1): alter self, scorching ray, scorching ray, seeking ray, invisibility, levitate, web
3 (5+1): fireball, phantom steed, fly, greater disrupt undead, greater mage armor, stinking cloud
4 (4+1): resilient sphere, assay spell resistance, orb of fire, heart of earth, summon monster IV
5 (4+1): prying eyes, firebrand, channeled sound blast, telepathic bond, wall of stone
6 (3+1): globe of invulnerability, sculpted arc of lightning, disintegrate, acid fog