Originally Posted by
Gemini476
Or having a chaotic discipline based on random chance and risk vs. reward, with a lawful discipline based on exclusively static numbers and rigid effects and strict orders and oaths.
Like, imagine a [Lawful] stance that forces you to Take 10 on attack rolls. Or a [Chaotic] strike that causes infighting in the ranks of the opponents. Or exploding dice, or [Lawful] mind-control, or [Chaotic] attacks that target 1d4 enemies, or make 1d4-1 extra attacks in a Full Attack like that chaotic monk in Dragon Magazine (#335, if you wonder.)
...Maybe I should just homebrew this instead. I think I remember something about a gambling discipline, so I'll take a look at that.