'Fluff' is rules text. If you don't want to play by the rules, find your own rules to play by. "Crunch" is merely interpretation of the game rules to translate to dice, tabletops, and numbers for ease of play.
That feat did not exist when the Shadowcraft mage was written. At the time of creation of the Shadowcraft mage, only Gnomes had inherent magic.Plus, my human character (using his racial feat to attain a sorcerer bloodline based on illusion) is WAY MORE magical than your gnome. But he still can't take shadowcraft mage.
They have to do it without the class, because they lack the innate power to unlock the potential of those classes.None of which prevents my human from being even better at being a shadowcraft mage than your gnome, or my transmuter warforged from being a better chameleon than your human.
Fluff is mechanics.Mechanics- OR fluff-wise.
Gnomes are the best shadowcraft mages because they're the only shadowcraft mages. Fighters were the best at 'fighting' until the Warblade replaced it, but its problem was Fighting was worthless (But nobody else can attain the same mastery over a weapon a fighter can). The monk is the best Martial Artist outside of ToB. But martial arts are actually useless to an adventurer.Au contraire. You need to open your eyes to the possibilities beyond default fluff. Otherwise, you're stuck seeing the fighter as the "best fighting class" (which it isn't), the monk as "the ultimate martial artist" (which it isn't), and gnomes as "the best shadowcraft mages" (which they aren't).
Then stop playing systems you don't homebrew yourself.If there's no legitimate mechanical reason for a restriction to be in place, it shouldn't be there. A writer telling me what kinds of characters I'm allowed to play when he's not involved at my table is just ridiculous.
A better illusionist, yes, but not the same.Yes. Because my human can be a better illusionist than a 3.0 gnome, if I use my feat to do so. Pointless restrictions are pointless.
The gnome's racial abilities are manifestations of deeper inherent power within a gnome that's required for Shadowcraft mages.
Elves love magic. Gnomes are magic. Elves favor a class that doesn't require any actual inherent magic ability, just patience, time, and insufferability. Gnomes don't favor a full-caster class because their culture takes magic for granted (Who needs to learn to study spells when I can cast them as I wish?). Gnomes are gifted dilettantes. Elves are tryhards.Then why is the elf's favored class wizard, if gnomes are so much more magical? Why does a human with wizard as his class have wizard as his favored class, if gnomes are so much more magical? Why do gnomes have bard as their favored class, if gnomes are so much more magical?
No matter what end the spell is used for, Mindrape is indescribably torturous and traumatizing (That the spell can make you forget the torture and trauma doesn't go away).[/quote]You mean nothing about the spell that makes it inherently evil other than the fact that it rapes the victims mind? - The spell's actual effect is so perverse and twisted that only the kinkiest minds can give informed consent (Of course, others certainly can be convinced into giving uninformed consent. Which they regret almost as soon as the spell's cast. Then mostly forget after it's cast, except for the part of their consciousness that's stuck in a state of "I Have No Mouth And I Must Scream").
No he's not. He lack the inherent type of magic within gnomes that is required to shadowcraft to the same extent as a Gnome can. Training and nurture can only take you so far - you also need the genetics and nature to enable you.And yet a human/elven/dwarven/halfling illusionist is just as capable of taking and using shadowcraft mage as a gnome is, apart from the misplaced and useless racial prereq.