Quote Originally Posted by CantigThimble View Post
So my friends and I put together a cube and it is pretty awesome. However I'm past the honeymoon phase and I'm looking for ways to improve it. The cube is for multiplayer, we originally put in some aggressive cards in case we wanted to try 1v1 some time but 3 weeks and 9-10 drafts later no one has even considered it so that needs to go. One major problem has been the absurd power of board wipes and clone effects. They shut down the game for creature decks and we've had as many as 3 blue control decks battling it out while 2 more green decks died in the background. So that's getting kicked down a notch. One thing I need some help with is low curve cards that matter. The Afro creatures are getting cut as well as some sweepers that previously rendered them irrelevant so I need to find some cards that are cast before turn 4 that matter in multiplayer.

Options so far seem to be:
-Elves/Myr
-etb triggers like blood seeker/essence warden
-growing creatures like bloodhall ooze/quirion dryad
-Utility creatures like spellshapers/advocates/guildmages/grand abolisher effects.

Tribal cards won't really work since it's a 465 card cube and we would need to devote too much space to make them work.

I'd like to hear any particular suggestions, though my budget is fairly low so unless someone in my group already has the card and it costs more than a dollar or two I probably won't get it. I'm confident that I can get plenty of good tier 2 cards for less than a dollar though.
Some good options for creatures I've seen in the cube I play in have been the "magi of" (magus of the moat, magus of the moon, the arena, the disk, future, the library, and the vineyard for my playgroup), mother of runes, some of the specters (hypnotic and nightveil mostly), boggart ram-gang, zozu the punisher, eidolon of the great revel, hero of oxid ridge, orcish lumberjack, etched champion, and lodestone golem have all been good for limiting the ability of control decks or making non-control decks more viable. We play 1v1's, so maybe their playability will be a little worse for you, but those seem decent enough. Good equipment also really makes the creatures in our cube good. You probably aren't going to play with every sword, batterskull and jitte, but even things like runechanter's pike, lashwrithe, bonesplitter, whispersilk cloak, grafted wargear, fireshrieker, loxodon warhammer and all the other tier 2 ones can really beef up almost any deck that wins by turning guys sideways.

If you want your cube to be more diverse, maybe playing with some strange off-color effects wouldn't be that bad either. Adding restock and/or harmonize to green, mana tithe and sunlance to white, dark ritual to black is awesome, and really helps out a lot of archetypes.