Quote Originally Posted by stack View Post
I believe Psybomb's guide rates all of them for the guru and vizier, just look for yellow/red.
Orange/Red, actually -
YELLOW is medium-range. Something to take if you don’t have anything else to do. If it’s a class feature, then you will likely be using it whenever your main deal is offline for whatever reason.
From the Guru guide:

Orange:
Hands of the Bard (Hands): Pity the winning streak couldn’t keep up. You have no native abilities that would require a Concentration check, and the Fascinate is difficult to maintain while you’re trying to be sneaky.
Circlet of Brass (Headband): It has to deal fire DAMAGE, which is unfortunate. On top of that, you really don’t do much that deals fire damage in the first place unless you bind this (which is decent, but not great for you).
Martyr’s Toga (Body): You have much better ways to heal allies than this, the only time you’ll use it is if your Hands are taken or Immaculate Touch is used up. The Body bind is decent, especially when paired with the main ability, basically lets your group start every conflict at full health with no resources expended but time. Don’t count on it in battle, though, even at max it’s only 7-8 points of fast healing.
No red veils in there.

From the Vizier guide:
Orange:
Hands of the Bard (Hands): The Base and Essence effects are nigh-useless to you unless you are multiclassing, and very (VERY) few abilities are Pattern-based, all of which are mind-affecting Illusions (notoriously easy to get bonuses against or immunity to). Binding gives access to a Fascinate boosted by the Veil’s own effect, but that status is weak and falls off in effectiveness quickly. You may use this for a few levels, but don’t count on it for long.
Horns of the Minotaur (Head): I’m being generous here, since there may be a build I just can’t see. Free extra melee weapon is nice, but it’s MELEE and you are not built for it. Essence and Bind effects are more of the same. If you find a reason for this to be shaped on a Vizier build, please let me know, but otherwise leave it for the Daevics.
Bangles of the Jealous Seductress (Wrists): Again, a Fascinate effect. Not as good as the others, if only due to fighting for space. If you choose to shape this, make sure to vaccinate your allies by turning it on and off again with no Essence invested until each makes their save. The Bind is REALLY not worth your time. Its effect is laughable (all the way up to 1d4+8 maximum at level 19) and the trigger is reliant on the first effect succeeding.
Spiked Pauldrons (Shoulders): Anti-Grapple defense. Again, you don’t want to be anywhere near melee in the first place, but if your DM loves throwing crabs, chokers, and other such hazards at you then this goes up a half-notch. Problem is, unless all this happens in broad daylight, the Stalker’s Tabi Foot Bind is better for escapes. The Bind here allows you to spray spikes around you, but it is very short range and doesn’t avoid allies.
Vorpal Guards (Shoulders): Anti-Crit defense. To be honest, you’re allowed to wear Light armor anyway, so just buy some Fortification. The Bind is more of the same, you can get yourself all the way up to 50% crit resistance if you sink everything you have into this. Really, just not worth it unless you KNOW you’re facing crit-fishers and/or Vorpal weapons.
Stalker’s Tabi (Belt): Distinctly lackluster compared to its awe-inspiring Feet bind, but useful nonetheless if you find the opportunity for it.
Tauric Brace (Belt): An improvement over the Foot bind, the main purpose of this is not to damage. Rather, it’s to run over enemies to get to freedom. Usually not going to be worth shaping, but still a possibility.
Stone Giant’s Girdle (Body): Melee still isn’t your thing, but if you feel the burning need to mix it up then this is how you do it. Reach along with a good Strength increase that stacks with most effects.
Red:
Polar Snowshoes (Feet): Aura of damage is good! Thing is, it harms people on the end of THEIR turn (which makes it easy to dodge), affects allies/mounts, allows Fort for half, and is the relatively easy-to-resist Cold. The damage isn’t great for the level to begin with, either. The Bind effect is a great visual (go Elsa!), but it’s a lot of hassle to go through for a sharable water walk.