View Single Post

Thread: Gravesoul Warrior (PEACH)

  1. - Top - End - #1
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Gravesoul (Base Class) (PEACH)

    Ladies and gentlemen,
    I, LairdMaon, present the current incarnation of my first home brew ever!

    Gravesoul

    "Death is not the greatest loss in life. The greatest loss is what dies inside us while we live."
    -Norman Cousins

    <Insert a brief bit of fluff about the class here.>

    Hit Die
    d8

    Class Skills
    The Gravesoul Warrior's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Knowledge (the Planes) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language, Spot (Wis), Swim (Str), and Tumble (Dex).

    Skill Points at Each Additional Level
    4 + Int modifier.

    Table: Gravesoul Warrior Meldshaping
    Level Base Attack Bonus Fort Save Ref Save Will Save Class Features Soulmelds Essentia Chakra Binds
    1st +0 +2 +0 +2 Grave Gate, Tomb-Tainted Soul 2 1 0
    2nd +1 +3 +0 +3 Chakra Bind (Hand), Vitality of Undeath 3 1 1
    3rd +2 +3 +1 +3 Chanel Undeath 3 2 1
    4th +3 +4 +1 +4 Bonus Feat 4 2 1
    5th +3 +4 +1 +4 Chakra Binds (Crowns, Feet) 4 3 1
    6th +4 +5 +2 +5 Devourer's Boon 1pt 4 3 2
    7th +5 +5 +2 +5 5 4 2
    8th +6/+1 +6 +2 +6 Bonus Feat 5 4 2
    9th +6/+1 +6 +3 +6 Chakra Binds (Arms, Brow, Shoulder) 6 5 3
    10th +7/+2 +7 +3 +7 6 5 3
    11th +8/+3 +7 +3 +7 6 6 3
    12th +9/+4 +8 +4 +8 Devourer's Boon 2pt, Bonus Feat 6 6 3
    13th +9/+4 +8 +4 +8 Chakra Binds (Throat, Waist) 7 7 3
    14th +10/+5 +9 +4 +9 7 8 4
    15th +11/+6/+1 +9 +5 +9 7 9 4
    16th +12/+7/+2 +10 +5 +10 Bonus Feat 8 10 4
    17th +12/+7/+2 +10 +5 +10 Chakra Bind (Heart) 8 11 4
    18th +13/+8/+3 +11 +6 +11 Devourer's Boon 3pt 8 12 5
    19th +14/+9/+4 +11 +6 +11 9 13 5
    20th +15/+10/+5 +12 +6 +12 Undead Scion 9 14 5

    Class Features
    All the following are class features of the Gravesoul Warrior base class.

    Weapon and Armor Proficiency:
    Gravesoul Warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

    Meldshaping:
    A gravesoul warrior's primary ability is shaping incarnum soulmelds, which are drawn from the gravesoul warrior soulmeld list below. You know and can shape any soulmeld from this list. Unlike the aligned forces of an incarnate's melds, your soulmelds channel the necrotic spirits of undeath.

    The Difficulty Class for a saving throw against a gravesoul warrior soulmeld is 10 + number of points of essentia invested in the soulmeld + your Constitution modifier. Your meldshaper level is equal to your gravesoul warrior level.

    A gravesoul warrior can shape only a certain number of soulmelds per day. Your base daily allotment is given on Table: Gravesoul Warrior. The maximum number of soulmelds that you can have shaped simultaneously is equal to your Constitution score minus 10 or the number of soulmelds on the table, whichever is lower. At 1st level, you can shape two soulmelds at a time (assuming you have a Constitution score of at least 12). As you advance in level, you can shape an increasing number of soulmelds.

    At 1st level, you also gain access to your personal pool of essentia, which can be invested into your soulmelds to increase their power. Your essentia pool's size is shown on Table: Gravesoul Warrior. Your character level, as noted on the Essentia Capacity table, determines the maximum quantity of essentia that you can invest in any single soulmeld. As a swift action, you can reallocate your essentia investments in your soulmelds every round (Essentia, Magic of Incarnum, page 50).

    A gravesoul warrior does not study or prepare soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his soulmelds for the day (see Shaping Soulmelds, Magic of Incarnum, page 49).

    Essentia Capacity
    Character Level Essentia Capacity
    1st-5th 1
    6th-11th 2
    12th-17th 3
    18th-20th 4

    Chakra Binds:
    Beginning at 2nd level, you can bind your soulmelds to your chakras, granting you new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra (see Chakras, Magic of Incarnum, page 50), so that you cannot also benefit from a magic item worn on the body slot associated with that chakra.

    The number of chakra binds that you can have active at any one time depends on your level (see the Chakra Binds column on Table: Gravesoul Warrior). At 2nd level, you can bind a soulmeld to your totem chakra (see below). Beginning at 5th level, you can bind soulmelds to your crown, feet, or hands chakras. At 9th level, you can bind soulmelds to your arms, brow, or shoulders chakras. At 14th level, you can bind soulmelds to your throat or waist chakras. At 17th level, you can bind a soulmeld to your heart chakra. You never gain the ability to bind a soulmeld to your soul chakra.

    For more information on chakra binds, see Magic of Incarnum, page 51.

    Grave Gate:
    At first level gains his connection to the soul-stuff of the undead.
    Once shaped it permanently remains shaped, though the chakra binds work as normal. This does not count against number of soulmelds shaped.

    Tomb-Tainted Soul:
    At 1st level, the gravesoul warrior gains Tomb-Tainted Soul (Libris Mortis: The Book of the Dead, pg. 31) as a bonus feat.

    Vitality of Undeath (Ex):
    At 2nd level, a Gravesoul Warrio receives max hit points per gravesoul warrior level. All his past hit die are converted to max hit points as well.

    Channel Undeath (Su):
    Beginning at 3rd level, you can use a standard action to use any touch attack or cast any touch spell you know and deliver the effect through your weapon with a melee attack. Using a touch attack or casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the touch attack or spell is resolved.
    At 13th level, you can cast any touch attack or touch spell you know as part of a full attack action, and the touch attack or spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.

    Bonus Feats:
    At 4th level, a gravesoul warrior gains a bonus feat off the the Fighter bonus feat list. He must qualify for the feat before taking it.

    The gravesoul warrior gains an additional bonus feat every 4 class levels thereafter.

    Devourer's Boon (Su)
    Once per day, you may trap the essence of a living creature who dies within 30ft of you.
    The trapped essence provides you with a number of Grave Essentia equal to 1/2 the creature's HD (maximum class level). Grave Essentia fades when you reshape soulmelds, and does not stack (you may only have 1 trapped essence at once). It may be assigned to the same benefit as regular Essentia, and reallocated as part of the same swift action.
    Grave Essentia does not count against maximum essentia invested in a given receptacle, but instead has its own limit based on class level. At 6th level, you may invest 1 point of Grave Essentia into a given receptacle. At 12th level, this increases to 2 points, and to 3 points at 18th level.
    A creature whose essence you trap cannot be resurrected until you reshape soul melds or trap another essence.

    Undead Scion (Su):
    At 20th level, you gain the ability to make your body a conduit for profane energies. This greatly empowers all of your soulmelds. For the duration of this ability, all of your soulmelds are treated as having 2 more essentia invested in them than they already do (this cannot surpass your maximum essentia capacity).

    Activating this ability is a free action that does not provoke attacks of opportunity. It can be used once per day and lasts for a number of minutes equal to your Constitution bonus (minimum 1).
    Last edited by LairdMaon; 2018-03-26 at 04:28 PM.