Originally Posted by
Farmerbink
Spoiler: OOC
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Another round has passed (2 rounds from my initial placement), if you want to be moving, do so accordingly, with another stealth check, as applicable. perception>12(+1 per 10 feet from guard) to see where he went. I'll let you know, based on your rolls.
@James and Starnes: If you're moving.... you should be moving on the map. I don't know how to tell you what you can see and what you can't from there. You gave me stealth checks, but didn't move your characters.
@James: this definitely counts as hilly. Feel free to add 1 to your relevant rolls for this encounter.
Spoiler: @John
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My intention was to move north and head the long way around the camp. That is what I meant in my original post. If it is the second round of double moves (at half speed) then I should be off the map right now and about to turn east. After one more round of movement I intend to reenter the map from (U,1) and settle down into (U,4)
So, Round 4 or 5 return to the map.
(1d20+9)[12] Stealth
(1d20+6)[16] Perception
Once I'm in position, I will take 10 on stealth checks for a base of 19 (without any modifiers due to distance)