Originally Posted by
BourgeoisJerry
How is health treated by the narration? Is it related to how a character is doing physically (if I'm down to one health, I would have several injuries,) or is it more related to luck (when I'm down to one health I've been lucky enough to avoid all previous attempts on my life, but my luck is running out)? If it's the former, I would imagine somebody who just got a chunk bitten out of his leg would be quite intent on finding his attacker as soon as the day began. But if somebody poisoned his soup and he just happened to get distracted and fail to eat the poison, it makes more sense for people to remain in a peaceful mood until somebody dies.