https://docs.google.com/document/d/1...ay3opthWI/edit

^That's my alchemist. It's highly inspired by the pathfinder alchemist. It does stray significantly from the path structure of 5th edition by allowing the alchemist to pick up two paths and mix and match abilities. Instead of casting spells you prepare potions that go inert by the end of the day. A spellcraft check may determine the difference between one of these potions and a real one.

It does require someone to go in and add more spells to the spell list, when I first made it only the preview, or basic 5th ed. was out so I chose the spell from there. I feel like anything that targets the caster and isn't too "divine" could go on the list.

I really had fun with the mutagen, I feel it's more in line with how old school DnD rules would have addressed it.