Summon Creature: A spellshaper may use mana to summon creatures. At second level he can summon monsters off the Summon Nature's Ally I (including those Granted by the Child of Winter feat from the Eberron campaign setting), Summon Undead I, and Summon Monster I lists.
Every even levels after that, they may cast from the list one level higher. He must take 1 full round to cast the spell and
spend an amount of mana equal to half the spell level of the list he intends to summon from rounded up. If the summon has one of the traits listed below, he must spend at least one mana of the corresponding color. If the trait appears for more than one color, he may spend either color (A creature with the fey type may be summoned with blue or green mana). If the summon has traits from two separate lists, both colors must be spent (A fiendish shark must have both Blue and Black mana spent to summon it). The creature remains until it is destroyed, or until the spellshaper's manabonds are broken. A spellshaper may not use a higher level use of this ability to summon multiple of a creature from a lower list. Each level of Summon Creature is considered as a separate spell for the purposes of the number of times it can be cast per combat and the wait until it can be cast again.
Required Color |
Trait |
White |
Good Subtype, Air Subtype, Celestial Template |
Blue |
Water Subtype, Air subtype, Aquatic subtype, Fey type |
Black |
Undead, Evil Subtype, Vermin, Fiendish Template |
Red |
Earth Subtype, Fire Subtype |
Green |
Non-aquatic animals and magical beasts exclusive to Summon Nature's Ally, Plants, Fey type |