Originally Posted by
Beta Centauri
Useful weapons, quality clothing, or anything else in a D&D game comes from somewhere. Normally where it comes from doesn't matter, but it's plausible to imagine such an NPC having ranks in a Profession skill. The Profession skill contains everything necessary to work in that profession. It doesn't address actual output or services rendered, but of course the NPC does have output or did perform a service. So would a PC engaged in the same profession.
The abstraction is that the output and service doesn't matter. It doesn't matter to the character, nor to the location where the profession was practiced. Because it doesn't matter, we're free to imagine that the output or service was anything we want. The blacksmith spent the week crafting a masterwork item for a noble. The noble paid up front, but there were cost overruns, and the blacksmith even had to pay a local with Profession: Alchemist to give him a potion that would keep him awake. At the end of the week, the blacksmith had a total profit of 1d20/2 + half his skill modifier in gp, and he had a masterwork sword, which was handed over to the noble. Or stolen. Or lost. Or whatever.
The blacksmith could even work directly with the PCs. He might sell them a masterwork sword for however much it would go for. But, insofar as it matters to the game, at the end of the week that blacksmith's profit would be 1d20/2 + half his skill modifier in gp.
Why doesn't a PC just take ranks in blacksmith, make a bunch of swords in a week and supplement his Profession: Blacksmith income with the sale of all those swords? Well, mainly because he already had to sell those swords as part of the Profession roll, but also because what that plan calls for is a Profession: Salesman roll, with the paltry number of GP that entails for another week's work.