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Thread: So apparently Bhaal is alive again...

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    Default Re: So apparently Bhaal is alive again...

    Bhaal, Lord of Murder; The Ravager
    Gargantuan fiend, chaotic evil

    Armor class: 25 (Natural armor)
    Hit points: 656 (32d20+320)
    Speed: 90 ft, 45 burrow


    Str Dex Con Int Wis Cha
    30(+10) 18(+4) 30(+10) 16(+3) 24(+7) 30(+10)


    Saving throws: Strength +19, dexterity +13, intelligence +12, wisdom +16
    Skills: Athletics +19, intimidation +19, perception +25
    Damage vulnerabilities: Radiant
    Damage immunities: Fire, lightning, necrotic, poison; Bludgeoning, slashing and piercing from non-magic weapons.
    Condition immunities: Blind, charmed, confused, feared, poisoned, paralyzed, prone, stunned
    Senses: Darkvision 240 ft, blindsight 120 ft, truesight 210 ft
    Passive perception: 35
    Languages: Abyssal, common, deep speech, primordial, undercommon
    Challenge: 30 (155,000 XP)


    Cull the Injured: When Bhaal damages a creature with a melee attack and leaves them with 30 or fewer remaining hit points, the creature must make a DC 27 constitution saving throw or be reduced to 0 hit points. If Bhaal damages a dying creature, then the creature immediately dies.

    Divine shell: When Bhaal is slain, he does not leave a corpse behind and his essence flees to his domain in the Throne of Blood.

    Innate spellcasting: Bhaal can cast the following spells without spell components. The save DC is 27, and his spell attack bonus is +19 (Charisma based).
    -At will: Fire ball, wall of fire
    -3/ day: Holy word

    Legendary resistance (5/day): When Bhaal fails a saving throw, he may choose to succeed instead.

    Limited magic immunity: Bhaal is immune to any negative effects from level 6 or lower spells, and has advantage on his saving throws against spells and magical effects.

    Magic weapons: Bhaal's weapons are treated as magical.

    Regeneration: Bhaal heals 30 points of damage at the beginning of his turn, and does not die while at 0 hit points. This regeneration is negated for one round if he is dealt radiant damage or comes in contact with holy water, and he is slain on any turn in which his regeneration is negated and his hit point total is 0.


    Actions

    Multiattack: Bhaal uses his fear aura and makes three attacks, two with his claws or spines and one with his bite, tail or spines.

    Bite: Melee weapon attack, +19 to hit, 10 ft reach. On hit the target is dealt 23 (3d8+10) piercing damage and 14 (4d6) necrotic damage. Large or smaller creatures damaged by this attack are grappled, and Bhaal may not make a bite attack against another creature until this grapple ends. A creature may make a DC 27 acrobatics or athletics check to escape this grapple.

    Claw: Melee weapon attack, +19 hit, 15 ft reach. On hit the target is dealt 20 (3d6+10) slashing damage and 10 (3d6) necrotic damage.

    Fear aura: Creatures within 120' of Bhaal must make a DC 27 charisma saving throw or be afflicted with the frightened condition. Creatures may remake this saving throw at the start of each round, and end its effects on a successful save. A creature who makes this saving throw is immune to Bhaal's fear aura for the next 24 hours.

    Spines: Ranged weapon attack, +19 to hit, 90/270 ft range. On hit the target is dealt 28 (4d8+10) piercing damage.

    Tail: Melee weapon attack, +19 to hit, 20 ft reach. On hit the target is dealt 20 (3d6+10) bludgeoning damage. A creature damaged by this attack is grappled, and dealt 28 (8d6) necrotic damage at the beginning of a round that they are grappled in this way. Until the grapple is broken, Bhaal may not make a tail attack against a new creature. A creature may make a DC 27 acrobatics or athletics check to escape this grapple.

    Tectonic spikes (recharge 5/6): Slamming a claw into the earth, Bhaal drags spikes made of bones from the throne of blood into the world to pierce his enemies. A ripple of bones rise from the earth in a 90' cone, forcing creatures within this area to make a DC 27 dexterity saving throw. A creature that fails this saving throw is dealt 81 (18d8) piercing damage and restrained until the start of Bhaal's next turn. A creature that succeeds on this saving throw is dealt half of this damage.


    Legendary actions (4/ round): Bhaal may make four actions a round from the list provided here. These actions must be taken at the end of a different creature's turn, and only one action may be taken at a time.
    -Claw: Bhaal makes a single claw attack.
    -Hail of thorns (2 legendary actions): Bhaal releases a shower of spines, dealing 27 (6d8) damage to all creatures within a 60 feet of him. A creature may make a DC 27 reflex saving throw to reduce this damage by half.
    -Spine: Bhaal makes a single spine attack.
    -Throw away: Bhaal throws a creature he is grappling up to 60 feet away. This creature is dealt 31 (6d6+10) damage and knocked prone. If it would collide with another creature or object, then both of them are dealt an additional 14 (4d6) damage, and both are knocked prone.