Quote Originally Posted by Sith_Happens View Post
Does the refusal of every RPG developer for the last forty years to standardize the language and syntax in their rulebooks count?
One of the best things for me when reading through Eclipse Phase was that the term flip-flop was used in the same way as in Unknown Armies, so I can say that when this seems to happen the feeling is wonderful. In fact I think d% systems have the largest amount of shared language, but when I've tried my hand at writing I attempted to use as standard terms as possible (difficulty for the standard target number, 'attributes' instead of abilities or characteristics, criticals instead of exceptional successes, etc.). I heartily recommend an agreement for 'standard' terms for most things, although I'll likely just fall into referring to them as 'attributes, skills, powers and equipment' as the categories again, so it really doesn't effect me.