I got myself the rulebook (and the bestiary for my weird monster series), hoping to get some nice ideas for exploring strange places. Even though Ravian said the part on discovering places is lacking, it made me realize that my approach of "wander around monster haunted tunnels until you find the magic item" is barely scratching the surface of this campaign style. Still hopeful that the rules might get my on board too.

But the very first thing I noticed from reading the just the introduction: Why does this game use a d20? This really looks like a system that is build around a d6 (actually a d6.67) and you do the conversion from Task Difficulty to Target Number only so that you can use a d20 instead. But the only difference it makes is to get those "critical" effects on 1, 17, 18, 19, and 20. Couldn't you do the same thing with a confirmation roll? The way it is presented it seems like constant multiplying and dividing by 3. Why not just a d6?