Originally Posted by
Saintheart
Here's another thought: maybe if one doesn't make the VPs automatic indicators of levels of victory or indicators of consequences but rather a resource to be spent post-campaign, with certain conditions requiring the players to spend hard-earned VPs accumulated by the end. One would have to come up with a pretty diverse set of rewards or post-game perks, things that players might actually want, for this to work, but this might actually be a better way of using VPs generally. You can still use them as a binary win/lose indicator.
I recognise this would have a double benefit since XP and gold is kinda meant to be for these functions anyway, but maybe if you specify at the start of the campaign something like "50 VP means you get a nice private holding (i.e. Vraath Keep), 25 VP means you get a nice house (Jorr's hut in the Witchwood, maybe)" or stuff along those lines, VP might be a more useful thing to provide.