The Cosmic Mother, the Void

The goddess of Dragons looks upon the Playground. The Shards of Zalsaram were causing havoc upon the realm that she had sworn to protect. Her eyes darts towards the testament to her struggle against the one who had harmed her Child, the land of Demiourgia. It had been shattered almost beyond recognition. Normally, she would not have cared. It was just land, but now the Cosmic Mother was angry... no she was furious. Irresponsible godlings wished the destruction of the Playground by bringing back Zalsaram. She would let them know that she would oppose them.

Of course, she knew well that if she unleashed her full rage, then she too would become a danger to the Playground. Instead of unleashing the full potential of her power, instead the Cosmic Mother snorts.

As she does Zalsaram's corpse shudders under the sheer power of the goddess of Creation. Demiourgia once again becomes whole, as it was when the Cosmic Mother had tried to pluck the Original Creator from Zalsaram's back. She then focuses on Mytea, the city where her sacred flame is kept safe. As the Dragonborn Kings bring out the Cosmic Lantern, her divine flame erupts clearing Demiourgia from the lethargic pollen. Having done so, it allows for the Northern League, one of the most powerful Mortal Alliances upon the Playground to muster their forces, as Dragonborn, Kobold, Dwarfs and Elves prepare to retaliate against the Kix.

But the Cosmic Mother was not done. She would pour out her rage upon those who would dare lift a hand against her children. All it takes, is her glare, as the Kix realize that they can no longer tolerate the intensity of her stare.


Spoiler
Show

Cosmic Mother

Use Cosmic Lantern Charge: Nourishment: Burn away the pollen.
AP20=21 (+1 AP bonus)-1: Reform Demiourgia to how it was before. I actually like its old shape
AP 19= 19-1: Pestilence upon the Kix. They can no longer stand daylight.


Of course, while the Kix where busy rampaging across Dermiourgia, there was an older race who had done much the same aeons ago. Yet few races ever recall the legendary charge which that occurred during the Battle of Purity. Yet the Orcs of Demiourgia where a shattered race. If lucky, some would get the chance to go to the more civilized lands and work as mercenaries. Some even managed to reproduce, creating the half-breeds known as the Half-Orcs.

The Half-Orcs don't have a nation like the other races, instead are often are on poor terms with some of the other races who think of them as just big dumb brutes. Of course it doesn't mean that a Half-Orc cannot befriend a Dwarf or an Elf, for there are many who show honor and dignity, while at the same time they are frequently rejected by civilized societ and are drawn to violent careers suitable to their temperament and physical strength, becoming mercenaries or adventurers.

Yet for the Orcish clans of Dermiourgia, they often dream of the old days of glory, when the Orcs rose up against their cruel Draconic masters. But, those days are gone, and the Orcs knew that wish as they could, the days of the Boulderbuttz Rebellion and the glorious yet suicidal Charge of the Boulderbuttz would belong in the past. The Boulderbuttz were no more.

Then one day, a weird Orc walks into one of the camps. This Orc was big. Bigger than the Big Poo, this Orc was weird. While he wore little armor, he was wearing a helmet with dragon horns, while his cape seemed to have once been the scales of a Red Dragon. But the most striking was this Orc's hammer. Crudely crafted, this obsidian hammer was filled with Orcish runes which hurts to look at.

The weird Orc goes to challenge the Clan's Big Poo, and as he does, the Orcs gather to see the bashing that will ensue. As the challenges and insults are thrown, the Orcs begin to laugh as the weird Orc claims that he is a Boulderbuttz. Naturally this was absurd. Everyone knew that the Boulderbuttz were wiped out when their Charge was finally checked by Ignus and the Genasi of the Burning Lands, and that was aeons ago.

The laughter is cut short however, when the Big Poo's head is bashed in by the weird Orc who begins to yell in triumph.

"Yuz iz all listenin' to mah words! I am Burkek! Son of mah Fadda! And I am Da Grand Poo-Bah of da Orcs! Yuz iz all gunna listen to me, cuz I'm da Grand Poo-Bah and I sez so!"


Nobody knows how Burkek survived following the end of the Battle of Purity. Or how he lived through all those aeons. Perhaps some divine blood seeped into him from all that carnage... perhaps he was locked in stasis... or he made a pact with a dark god. Most Orcs believe that Burkek just forgot to die.

"Alright boyz! I iz hearin' dat dere are sum udders who is finkin' dat dey iz better at bashin' than we iz. Well yuz iz all gunna follow me now... and we iz gunna show them how to do a real Waaaagh! All good and propah!"


The usual Orcish tactic ensues, as Burkek begins to visit the Orcish clans one by one, defeating their Big Poos and swelling their numbers. The Orcs had aeons to rampage, and unlike the Battle of Purity, this time the Orcs also had aeons of pent up frustration.

Spoiler
Show

AP16=18-3: Create Pestilence Artifact: Mah Hamma! Nobody knows where Burkek got Mah Hamma! from or who made it. The Grand Poo-Bah never talks about it. However those who wield Mah Hamma! Find themselves empowered physically, while able to slip in and out of a Berserk trance upon will. However Mah Hamma! Craves blood and carnage, and will constantly whisper it to its wielder. If left unsatisfied for too long, then Mah Hamma! will lash out at what ever is closest to its wielder, often creating tragedies.

AP15=15-1: Create Concept: Berserkers & Battleragers
AP12= 14-3: Gain Extra Domain Slot
AP9= 11-3: Gain Domain: Orc (Actions Done: Half-Orcs (1) Mah Hamma! (3), Berserkers (1)
AP7= 8-2 Gain Portfolio: Orc-kind


Kryokoli

Having returned to the Crystalline Palace after her meeting with Tiamat and revealing her 'father's' secret, she could now join his little cult, especially considering that she would have not broken any of the rules while a member of it of course. The goddess of Winter figures that the best way to damage this cult is from the inside.

Spoiler
Show

AP5= 6-1: Join Cult of the Beast. Dogma: If we must accept Zalsaram we must accept his hatred for all. Including our own. None are safe from his hatred.


Watching the Undeads form their own society within the boarders of her land, Kryokoli assumes that she had better fill the Iceshelf Tundra with her own people, just to keep the Undead in check. Perhaps they had formed an alliance, but Kryokoli would not be so foolish as to trust them completely.

Thus it was that the goddess of Winter created the Ice Genasi, to remind her of her days amongst her people in the Burning Lands, and then the Frost Elfs. While the Genasi built their cities across the Iceshelf Tundra, the Ice Elfs are a nomadic race, following the migration of prey which they feed upon, the Frost Elfs are crude, unemotional, and generally unpleasant to anyone other than a Frost Elf. Just like their goddess, they despise the warmth of other races. Cozying up around a fire with others to tell stories sickens them.

Spoiler
Show

Use PAP: Nourishment: Souls of those who Worship Kryokoli go to Desolation where they become one with Winter and the Cold. (In accordance to Eucle's Dogma)
AP:4=5-1: Create Subrace: Ice Gensi
AP3=4-1: Create Subrace Frost Elves