Originally Posted by
hamlet
I'm not talking about age here. I'm talking about the expectations one has of the system. What you expect/want it to do. Yora, very plainly, expects from the system something that it just isn't designed and intended to do, most notably way upthread in, I think, the first reading section, when there's talk about stories. Stories in BECMI/AD&D/Old School aren't engineered ahead of time for the players to interact with, they're simply what happens to the players.
Not to mention a critical comprehension failure when it comes to the nature of a sandbox.
It's not a value judgement, it's something that I've known a long time ago. Old school games appeal to a different kind of gamer than later version of D&D do. They provide different paradigms of what the rules are intended to do, how the game is supposed to play out, and what it is the players are there for.