That's too bad, honestly.
I think that in all of their "perfection", and strive for this almost mythical thing called "balance", that the newer games, especially the newer editions of D&D, up to, and including 5th edition, have lost so much.
This is nothing against you Yora, but I think it is a sad thing indeed that a lot people seem to be unwilling to just simply accept a game for what it is, and feel that they must change things to suit their more modern tastes and/or preconceived ideas of what a game should and should not be like in order to enjoy it.
Certainly these older games are less than perfect, and in some areas leave a little something to be desired, but THAT is their charm...
I don't know, I suppose that I am biased as I just hate the modern concepts of what constitutes fantasy, that wizards need to be able to lob spells whenever with no or very little restrictions across all levels, or that fighters need to be able to just wade through the enemy like a knife through hot butter from the very start of their careers. It's just a difference in play-styles I guess.
Still, it’s an interesting review of the Basic and Expert rulebooks.