I did not say I ran all games like I did the older editions of D&D, I said I ran 3rd edition and Pathfinder like I did the older editions. I also said d20 in general, as IMO, if you're running a d20 game, regardless of genre, it does not matter if the characters are carrying crossbows, muskets, Thompson sub-machine guns, M-16 assault rifles, or Plasma rifles, the games all run the same. Now, as far as entirely different games systems, like Call of Cthulhu, Alternity, or Top Secret for example, I do in fact, run those differently than I do the older editions of D&D.
I don't believe that it does. I mean I was talking about how the later editions of (specifically) D&D have lost something that I believe the older editions had right.
As far as "One True-Wayism", well, I make no bones about being a "Card carrying 'You kids get off my lawn!' grognard" and thus have a definite bias toward the older editions of D&D. I don't like how the newer editions have taken away the focus of player action vs. character action; I much prefer presenting problems for the players to overcome, and not to just let the players roll some die in order to overcome a challenge presented to their character, I prefer to have players (especiall of non-thieves) tell me exactly where and how their characters search for a trap.
But...
I also make it clear that these are just my opinions, and how I continue to run my games. I never claim that my way is the only, correct way to play.
And that's what I meant, I think that the later editions of D&D, strived too hard for over-all balance, and missed the mark, with 4th edition going too far (IMO) in making things overly balanced.
I agree. I have many different game systems, both old and new, in which I own and play.