Quote Originally Posted by ruy343 View Post
Coredump has a point here: being a melee cleric with Str 20 AND Wis 20 AND Con 20 is unlikely if you use the standard array. In fact, that's just not possible. Granted, some people roll some ridiculous stats to make the game more fun for the power-hungry out there, and that's their call to make, but that shouldn't apply to theorycrafting like this. The fighter gets a significant advantage in their ability to get more ASIs, which lets them typically have higher stats and more feat options. The Cleric is too MAD to make their other spellcasting worth it if you're stressing your ability to maintain a Con save and have a high enough strength to be a fighter replacement.

Does that outweigh the benefits of a situational spell like spirit guardians that requires a con save (which, if you're taking the war caster feat AND resilient feat AND giving yourself a +5 to constitution for that save, you're super-human or something)? That's up to your call. Have you tested it at your table? do all players feel like they contribute to combats?

Let's take this out of theorycrafting, and away from ludicrously high stats, and see how the idea flies, hm?
I already mentioned it was a Str 16 Cleric, not 20. The Fighter gets 20 Str.

I haven't considered durability in these calculations. That's the only area where the Fighter has an edge. But having a few more hit points doesn't justify exclusion in a party when the other guy can do more sustained dpr with just as much aggro control (Spirit Guardians lowers enemy speed) and domain features and being able to pick up people who drop with Healing Words (it works just fine as a 1st level spell, so it doesn't interfere with Spirit Guardians and Spiritual Weapon spam).