Quote Originally Posted by BWR View Post
I'm going to have to disagree with a number of other posters here. Fluff is mutable, sure, but so are mechanics. If you as the GM like something, that's the way it will be in the game. If you want to change something, it will be changed; it doesn't matter if we're talking fluff or mechanics. So if you want the fluff aspects of a class to be specific and respected (and I especially enforce this wrt PrCs), so be it. However, make this known ahead of time so people don't think they are ok doing something then get a reprimand from you for playing their class wrong.
Giving players strict guidelines, based on what their personality can be with the class they chose, seems like a recipe for annoyed players more than good roleplaying or fun gameplay.