Quote Originally Posted by Seerow View Post
Path of War
Question on the Stalker Art Murderous Insight:



Does this affect all attacks made within 1+wis mod rounds, or the first attack made within 1+wis mod rounds? I lean towards the second, but the wording seems unclear.
Quote Originally Posted by Seerow View Post
My question seems to have been missed in the shuffle.
Apologies.

You may do it with the first attack made for that many rounds. So if you have a +3 Wisdom modifier, the 1st attack made each round for the next 4 rounds gains the benefits of murderous insight.

Quote Originally Posted by Ninjaxenomorph View Post
Whips? Why would you say that? They are melee reach weapons, the most similarity being that by default they provoke AoOs when attacking. The ability's literature seems to be meshing both a unique ranged touch and and a whip into the same ability, though, so the FAQ is still valid.
Quote Originally Posted by phlidwsn View Post
Whips were ranged attacks in 3.0. 3.5 and pathfinder have whips as Melee reach weapons with 15' reach and various limitations as far as provoking and armored opponents(PF makes them somewhat usable with the Whip Mastery feat line)

Spoiler: 3.5 SRD
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A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a whip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.

When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon for you.


Spoiler: PF SRD
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A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.

Weapon Feature(s): finesse, reach.
The thing is, is that is uses the language "just as if you had used a ranged weapon". That opens a big can of worms, unfortunately, and the rules and information on it aren't that clear, cut and dry. I also know there was a recent FAQ update for PF that changes some whip rules around.

I've seen it both ways to be honest. Fire Lash works exactly as a whip. If someone can find out how that exactly works, enlighten us all.

-X