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Thread: The Broken Gate (Ch. I)

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    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    May 2004
    Location
    BUFFALO!!!
    Gender
    Male

    Default Thorael

    Thorael of Balesgreen
    Elf Wizard 6

    Character...
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    Size and Type: Medium Humanoid (Elf)
    Height and Weight: 5’ 2” 106 lbs
    Age: 163
    Alignment: Lawful Neutral
    Experience: ?????? / 21,000
    ECL: 6


    Attributes
    STR...8..-1..[8 Base]
    DEX..15..+2..[13 Base +2 Racial]
    CON..12..+1..[14 Base –2 Racial]
    INT..16..+3..[15 Base +1 Lvl 4]
    WIS..10..+0..[10 Base]
    CHA..12..+1..[12 Base]


    Miscellaneous Statistics
    Hit Points: 23/23 [d4:4, d4:2, d4:2, d4:4, d4:3, d4:2] (+6 Con)
    AC (Normal): 12 [10 Base, +2 Dex]
    AC (Touch): 12 [10 Base, +2 Dex]
    AC (Flat-Footed): 10 [10 Base][

    Initiative: +2 [+2 Dex]

    Base Attack Bonus: +2 [+2 (Wizard 5)]

    Speed (Land): 30 ft [30 Base]
    Weight Carried: 21.0025 lbs [0-26 (Light), 26.1-53 (Medium), 53.1-80 (Heavy)]
    Damage Reduction: 0 [Source - None]
    Spell/Power Resistance: 0 [Source - None]


    Saves
    Fortitude: +3 [+1 Con, +2 (Wizard 6)]
    Reflex: +4 [+2 Dex, +2 (Wizard 6)]
    Will: +5 [+0 Wis, +5 (Wizard 6)]


    Melee Attacks (+2) [-1 Str, +3 BAB]
    LongSword
    Melee +2, 1d8-1, (19-20/x2), (Slashing) [-1 Str, +3 BAB]

    Dagger
    Melee +2, 1d4-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB]


    Grapple: +2 [-1 Str, +3 BAB]
    Bullrush: +2 [-1 Str, +3 BAB]
    Trip: +2 [-1 Str, +3 BAB]
    Sunder: +2 [-1 Str, +3 BAB]


    Ranged Attacks (+5) [+2 Dex +3 BAB]
    Light Crossbow
    Ranged +5, 1d8, (19-20/x2), Range 80 ft, (piercing) [+2 Dex, +3 BAB]


    Special Attacks & Abilities
    Arcane Spells: Caster Level 6


    Arcane Spells Readied
    (4)Cantrips [DC 13] - Detect Magic, Detect Magic, Message, Prestidigitation
    (4)Level 1 [DC 14] - Animate Rope, Mount, Mount, Ray of Enfeeblement
    (4)Level 2 [DC 15] - Knock, Knock, Invisibility, Invisibility
    (3)Level 3 [DC 16] - Dispel Magic, Dispel Magic, Ray of Exhaustion


    Feats
    Summon Familiar [Wizard 1]
    Scribe Scroll [Wizard 1]
    Alertness [Familiar]
    Still Spell [Level 1]
    Silence Spell [Level 3]
    Extend Spell [Wizard 5]
    Leadership [Level 6]


    Languages
    Common, Elven, Draconic, Goblin, Orc

    Allies
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    Cohort – Gillygalore (Goblin Wizard 1)
    Goblin; Size/Type: Small Humanoid (Goblinoid);Hit Dice: 1d8+1 (5 hp); Initiative: +1; Speed: 30 ft. (6 squares); Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14; Base Attack/Grapple: +1/-3; Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Space/Reach: 5 ft./5 ft.; Special Attacks: —; Special Qualities: Darkvision 60 ft.; Saves: Fort +3, Ref +1, Will -1; Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Feats: Alertness

    Familiar – Roland (Raven)
    Raven; Size/Type: Tiny Animal; Hit Dice: (1/4)d8 (1 hp); Initiative: +2; Speed: 10 ft. (2 squares), fly 40 ft. (average); Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12; Base Attack/Grapple: +0/-13; Attack: Claws +4 melee (1d2-5); Full Attack: Claws +4 melee (1d2-5); Space/Reach: 2½ ft./0 ft.; Special Attacks: --; Special Qualities: Low-light vision; Saves: Fort +2, Ref +4, Will +2; Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finesse

    Racial Abilities
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    • +2 Dexterity, -2 Constitution.
    • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
    • Elf base land speed is 30 feet.
    • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
    • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
    • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
    • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
    • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing

    Skills
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    (+)Wizard Skills -
    Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

    Level 1: Wizard (2 Base +2 Int) x 4 = 16
    Level 2: Wizard (2 Base +2 Int) = 4
    Level 3: Wizard (2 Base +2 Int) = 4
    Level 4: Wizard (2 Base +3 Int) = 5
    Level 5: Wizard (2 Base +3 Int) = 5
    Level 6: Wizard (2 Base +3 Int) = 5

    Skills: 39

    (Max Ranks - 9)
    {table]C|Mod|Skill|Ranks|Class|CC
    |
    3
    |Appraise|[0 Rank +3 Int]||
    |
    2
    |Balance|[0 Rank +2 Dex]||
    |
    1
    |Bluff|[0 Rank +1 Cha]||
    |
    -1
    |Climb|[0 Rank -1 Str]||
    +|
    10
    |Concentrate|[9 Rank +1 Con]|[9]|
    +|
    5
    |Craft: Alchemy|[2 Rank +3 Int]|[2]|
    +|
    4
    |Decipher Script|[1 Rank +3 Int]|[1]|
    |
    1
    |Diplomacy|[0 Rank +1 Chal]|
    |
    1
    |Disguise|[0 Rank +1 Cha]||
    |
    2
    |Escape Artist|[0 Rank +2 Dex]||
    |
    3
    |Forgery|[0 Rank +3 Int]||
    |
    1
    |Gather Information|[0 Rank +1 Cha]||
    |
    0
    |Heal|[0 Rank +0 Wis]||
    |
    2
    |Hide|[0 Rank +2 Dex]||
    |
    1
    |Intimidate|[0 Rank +1 Cha]||
    |
    -1
    |Jump|[0 Rank -1 Str]||
    +|
    8
    |Knowledge: Arcane|[5 Rank +3 Int]|[5]|
    +|
    4
    |Knowledge: Dungeoneering|[1 Rank +3 Int]|[1]|
    +|
    4
    |Knowledge: Geography|[1 Rank +3 Int]|[1]|
    +|
    5
    |Knowledge: History (Ancient)|[2 Rank +3 Int]|[2]|
    +|
    4
    |Knowledge: Local|[1 Rank +3 Int]|[1]|
    +|
    4
    |Knowledge: Nature|[1 Rank +3 Int]|[1]|
    +|
    4
    |Knowledge: Nobility Royalty|[1 Rank +3 Int]|[1]|
    +|
    5
    |Knowledge: The Planes|[2 Rank +3 Int]|[2]|
    +|
    5
    |Knowledge: Religion|[2 Rank +3 Int]|[2]|
    |
    4
    |Listen|[0 Rank +0 Wis +2 Alertness +2 Racial]||
    |
    2
    |Move Silently|[0 Rank +2 Dex]||
    |
    1
    |Perform|[0 Rank +1 Cha]||
    +|
    2
    |Profession: Shop Keeper|[2 Rank +0 Wis]|[1]|
    |
    2
    |Ride|[0 Rank +2 Dex]||
    |
    5
    |Search|[0 Rank +3 Int +2 Racial]||
    |
    0
    |Sense Motive|[0 Rank +0 Wis]||
    +|
    14
    |Spell craft|[9 Rank +3 Int +2 K:Arcane Synergy]|[9]|
    |
    4
    |Spot|[0 Rank +0 Wis +2 Alertness +2 Racial] ||
    |
    0
    |Survival|[0 Rank +0 Wis]||
    |
    -1
    |Swim|[0 Rank -1 Str]||
    |
    2
    |Use Rope|[0 Rank +2 Dex]||
    [/table]

    Gear
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    Worn / Carried
    ....2.0...Backpack (container)
    ...NONE...Scholar Outfit
    ....0.5...Belt pouch #1 (container)
    ....2.0...Spell Component Pouch
    ....4.0...Longsword
    ....1.0...Dagger
    ....4.0...Light Crossbow
    ....2.7...Bolts (27)
    ....1.0...Waterskin
    ....1.0...Unknown Wand
    ....0.0...Letter of recomendation


    Backpack (Main)
    ....3.0...Spell Book
    ....3.0...Spell Book (torn cover)

    Beltpouch #1
    ....0.0625Gem (worth 461)

    Gilly
    ....2.0...Backpack (container)
    ....7.5...Leather Armor
    ....2.5...Light Shield, Wooden
    ....3.0...Morning Star
    ....2.4...Arrows (16)
    ....3.0...Courtier's Outfit
    ...30.0...Rations, Trail (30)
    ....1.0...Sack, Empyty (2)
    ....1.0...Waterskin
    ....5.0...Rope, Silk 50'

    Accounting
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    Starting gold............................450
    Scroll of Summon Swarm..................-150
    Scroll of Touch of Idiocy...............-150
    Scholars Outfit...........................-5
    Backpack..................................-2
    Spell Component Pouch.....................-5
    Inn Stay (Room, Food, Drink)..............-5
    Shortbow.................................-30
    Arrows (20)...............................-1
    Backpack..................................-2
    Rope, hempen 50 ft. (2)...................-2
    Rations, Trail (3)........................-1.5
    Waterskin.................................-1
    Troll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43
    Cave Lewt (13gp, 15sp, 36cp).............+14.86
    1/2 Gem Payment..........................-99
    1 Week Stay at the Silver Steed..........-10.5
    Sell Shortbow.............................15
    Sell Rope..................................1
    Light Crossbow...........................-35
    Bolts (30). ..............................-3
    Long Sword...............................-15
    Dagger....................................-2
    Courtier's Outfit (Gilly)................-30
    Trail Rations (30).......................-15
    Rope, Silk...............................-10
    Sack, Empty (2)...........................-0.2
    Torch (10)................................-0.1
    Waterskin.................................-1
    Gilly Payment (Nesmee Day 1)..............-5
    Tower Tour...............................-10
    "Taken" at the tower......................-7.99
    ================================================
    balance....................................0

    Spell Book I
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    0-Level Wizard Spells (Cantrips)
    Acid Splash: Orb deals 1d3 acid damage.
    Arcane Mark: Inscribes a personal rune (visible or invisible).
    Dancing Lights: Creates torches or other lights.
    Daze: Humanoid creature of 4 HD or less loses next action.
    Detect Poison: Detects poison in one creature or small object.
    Detect Magic: Detects spells and magic items within 60 ft.
    Disrupt Undead: Deals 1d6 damage to one undead.
    Flare: Dazzles one creature (-1 on attack rolls).
    Ghost Sound: Figment sounds.
    Light: Object shines like a torch.
    Mage Hand: 5-pound telekinesis.
    Mending: Makes minor repairs on an object.
    Message: Whispered conversation at distance.
    Open/Close: Opens or closes small or light things.
    Prestidigitation: Performs minor tricks.
    Ray of Frost: Ray deals 1d3 cold damage.
    Read Magic: Read scrolls and spellbooks.
    Resistance: Subject gains +1 on saving throws.
    Touch of Fatigue: Touch attack fatigues target.


    1-Level Wizard Spells
    Animate Rope: Makes a rope move at your command.
    Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
    Mount: Summons riding horse for 2 hours/level.
    Ray of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage.


    2-Level Wizard Spells
    Hideous Laughter: Subject loses actions for 1 round/level.
    Invisibility: Subject is invisible for 1 min./level or until it attacks.
    Knock: Opens locked or magically sealed door.
    Rope Trick: As many as eight creatures hide in extradimensional space.
    Summon Swarm: Summons swarm of bats, rats, or spiders.
    Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.


    3-Level Wizard Spells
    Dispel Magic: Cancels magical spells and effects.
    Lightning Bolt: Electricity deals 1d6/level damage.
    Ray of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.
    Secret Page: Changes one page to hide its real content.

    Gillygalore
    Goblin Wizard 1

    CoHort (Work in progress)
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    Size and Type: Small Humanoid (Goblinoid)
    Height and Weight: 3'4" (Small)
    Age: 19
    Alignment: Lawful Neutral
    Experience: ??????/??????
    ECL: 1


    Attributes
    STR...8..-1..[10 Base –2 Racial]
    DEX..10..+0..[8 Base +2 Racial]
    CON...9..-1..[9 Base]
    INT..13..+1..[13 Base]
    WIS..12..+1..[12 Base]
    CHA...9..-1..[11 Base –2 Racial]


    Miscellaneous Statistics
    Hit Points: 3/3 [d4:4] (-1 Con)
    AC (Normal): 11 [10 Base, +0 Dex, +1 Size]
    AC (Touch): 10[10 Base, +0 Dex]
    AC (Flat-Footed): 11 [10 Base, +1 Size][

    Initiative: +0 [+0 Dex]

    Base Attack Bonus: +1 [+0 (Wizard 5), +1 Size]

    Speed (Land): 30 ft [30 Base Goblin]
    Weight Carried: ??.?? lbs [0-19 (Light), 20-39 (Medium), 40-60 (Heavy)]
    Damage Reduction: 0 [Source - None]
    Spell/Power Resistance: 0 [Source - None]


    Saves
    Fortitude: -1 [-1 Con, +0 (Wizard 1)]
    Reflex: +0 [+0 Dex, +0 (Wizard 1)]
    Will: +3 [+1 Wis, +2 (Wizard 1)]


    Melee Attacks (-1) [-1 Str, +0 BAB]
    Dagger (Small)
    Melee -1, 1d3-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB]


    Grapple: -5 [-1 Str, +0 BAB, -4 Size]
    Bullrush: -1 [-1 Str, +0 BAB]
    Trip: -1 [-1 Str, +0 BAB]
    Sunder: -1 [-1 Str, +0 BAB]


    Ranged Attacks (+0) [+0 Dex +0 BAB]
    Light Crossbow (Small)
    Ranged +1, 1d6, (19-20/x2), Range 80 ft, (piercing) [+0 Dex, +0 BAB]


    Special Attacks & Abilities
    Arcane Spells: Caster Level 1


    Arcane Spells Readied
    (3)Cantrips [DC 11] - Detect Magic, Mage Hand, Message
    (2)Level 1 [DC 12] - Mount, Magic Missile


    Feats
    Summon Familiar [Wizard 1]
    Scribe Scroll [Wizard 1]
    Leadership [Level 1]


    Languages
    Common, Goblin, Giant

    Allies
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    Familiar – Xyzarr (Toad)
    Toad; Size/Type: Diminutive Animal; HD: 1 (2 hp); Init: +1; Speed: 5 ft. (1 square); Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; Base Attack/Grapple: +0/-17; Attack: —; Full Attack: —; Space/Reach: 1 ft./0 ft.; Special Attacks: —; Special Qualities: Amphibious, low-light vision; Saves: Fort +2, Ref +3, Will +2; Abilities: Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4; Skills: Hide +21, Listen +4, Spot +4; Feats: Alertness

    Racial Abilities
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    • -2 Strength, +2 Dexterity, -2 Charisma
    • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits Ύ those of Medium characters.
    • A goblin’s base land speed is 30 feet.
    • IDarkvision out to 60 feet.
    • +4 racial bonus on Move Silently and Ride checks.
    • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
    • Favored Class: Rogue.



    <<SKILLS HERE>>



    Gear
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    Worn / Carried
    ....2.0...Backpack (container)
    ...NONE...Scholar Outfit
    ....0.5...Belt pouch #1 (container)
    ....2.0...Spell Component Pouch
    ....4.0...Longsword
    ....1.0...Dagger
    ....4.0...Light Crossbow
    ....2.7...Bolts (27)
    ....1.0...Waterskin

    Backpack (Main)
    ....3.0...Spell Book

    Beltpouch #1
    ....0.0625Gem (worth 461)

    Gilly
    ....2.0...Backpack (container)
    ....7.5...Leather Armor
    ....2.5...Light Shield, Wooden
    ....3.0...Morning Star
    ....2.4...Arrows (16)
    ....3.0...Courtier's Outfit
    ...30.0...Rations, Trail (30)
    ....1.0...Sack, Empyty (2)
    ....1.0...Waterskin
    ....5.0...Rope, Silk 50'

    Accounting
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    Show
    Starting gold............................450
    Scroll of Summon Swarm..................-150
    Scroll of Touch of Idiocy...............-150
    Scholars Outfit...........................-5
    Backpack..................................-2
    Spell Component Pouch.....................-5
    Inn Stay (Room, Food, Drink)..............-5
    Shortbow.................................-30
    Arrows (20)...............................-1
    Backpack..................................-2
    Rope, hempen 50 ft. (2)...................-2
    Rations, Trail (3)........................-1.5
    Waterskin.................................-1
    Troll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43
    Cave Lewt (13gp, 15sp, 36cp).............+14.86
    1/2 Gem Payment..........................-99
    1 Week Stay at the Silver Steed..........-10.5
    Sell Shortbow.............................15
    Sell Rope..................................1
    Light Crossbow...........................-35
    Bolts (30). ..............................-3
    Long Sword...............................-15
    Dagger....................................-2
    Courtier's Outfit (Gilly)................-30
    Trail Rations (30).......................-15
    Rope, Silk...............................-10
    Sack, Empty (2)...........................-0.2
    Torch (10)................................-0.1
    Waterskin.................................-1
    Gilly Payment (Nesmee Day 1)..............-5
    Tower Tour...............................-10
    "Taken" at the tower......................-7.99
    ================================================
    balance....................................0

    Spell Book I
    Spoiler
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    0-Level Wizard Spells (Cantrips)
    Acid Splash: Orb deals 1d3 acid damage.
    Arcane Mark: Inscribes a personal rune (visible or invisible).
    Dancing Lights: Creates torches or other lights.
    Daze: Humanoid creature of 4 HD or less loses next action.
    Detect Poison: Detects poison in one creature or small object.
    Detect Magic: Detects spells and magic items within 60 ft.
    Disrupt Undead: Deals 1d6 damage to one undead.
    Flare: Dazzles one creature (-1 on attack rolls).
    Ghost Sound: Figment sounds.
    Light: Object shines like a torch.
    Mage Hand: 5-pound telekinesis.
    Mending: Makes minor repairs on an object.
    Message: Whispered conversation at distance.
    Open/Close: Opens or closes small or light things.
    Prestidigitation: Performs minor tricks.
    Ray of Frost: Ray deals 1d3 cold damage.
    Read Magic: Read scrolls and spellbooks.
    Resistance: Subject gains +1 on saving throws.
    Touch of Fatigue: Touch attack fatigues target.


    1-Level Wizard Spells
    Animate Rope: Makes a rope move at your command.
    Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
    Mount: Summons riding horse for 2 hours/level.
    Ray of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage.


    2-Level Wizard Spells
    Hideous Laughter: Subject loses actions for 1 round/level.
    Invisibility: Subject is invisible for 1 min./level or until it attacks.
    Knock: Opens locked or magically sealed door.
    Rope Trick: As many as eight creatures hide in extradimensional space.
    Summon Swarm: Summons swarm of bats, rats, or spiders.
    Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.


    3-Level Wizard Spells
    Dispel Magic: Cancels magical spells and effects.
    Lightning Bolt: Electricity deals 1d6/level damage.
    Ray of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.
    Secret Page: Changes one page to hide its real content.

    Post Template...
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    Thorael of Baelsgreen
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    {table]Thorael|Elf|Wizard|LVL 6|LN|MED
    hp:17/23|Init+2|Spd30|AC/T/FF|12/12/10|Robes
    Melee Atk|+2 Longsword|dmg: 1d8-1|Ranged Atk|+5 Lt XBow|dmg: 1d8
    SV|Fort +3|Ref +4|Will +5|
    STR 8|DEX 15|CON 12|INT 16|WIS 10|CHA 12[/table]

    Spells...
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    Arcane Spells Readied
    (4)Cantrips [DC 13] - Touch of Fatigue, Detect Magic, Message, Prestidigitation
    (4)Level 1 [DC 14] - Ray of Enfeeblement, Mount, Mount, Ray of Enfeeblement
    (4)Level 2 [DC 15] - Hideous Laughter, Invisibility, Summon Swarm, Invisibility
    (3)Level 3 [DC 16] - Dispel Magic, Rope Trick (Extended), Ray of Exhaustion
    Gilly
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    {table]Gilly|Goblin|-|-|-|Small
    hp:5/5|Init+1|Spd30|AC/T/FF|15/12/14|Leather Armor
    Melee Atk|+2 Morning Star|dmg: 1d6|Ranged Atk|+3 Javelin|dmg: 1d4
    SV|Fort -1|Ref +0|Will +3|
    STR 8|DEX 10|CON 9|INT 13|WIS 12|CHA 9[/table]


    Gilly Spells...
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    Arcane Spells Readied
    (3)Cantrips [DC 11] - Detect Magic, Mage Hand, Prestidigitation
    (2)Level 1 [DC 12] - Magic Missile, Mount

    [Round 7...]
    Postin...
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    {table="width=100%"]Spot|1d20+4|Listen|1d20+4[/table]

    Last edited by Ayrynthyn; 2007-11-01 at 09:35 AM. Reason: Aged
    ~Ayr