Quote Originally Posted by Silkenfist View Post
Characters:
- Which is more important in a character? Balance or Realism?
- Which kinds of abilities (f.e. Action Stealing, Damage Reduction, Action Controlling) shall be toned down, which ones shall be increased? And are there general abilities, you can think of, that are not used yet?
- How long shall an entire game be? Should the HP of the characters be enhanced/lowered to make the entire game quicker/slower?
- The characters differentiate in starting HP and Initiative modifier. Should these differences be increased or decreased?
1. Balance. Every character should have an equal chance of winning.
2. One way to insure no ability is too powerful is to make sure some of the characters are immune to that ability. Like, say, their actions can't be stolen or they can't be controlled by characters of a certain alignment or gender, or that their damage reduction is useless against certain kinds of damage.
3. That depends on how many characters there are. An average HP of 15 sounds reasonable to me.
4. As long as it's all balanced out. For example, for every low there is a high, and vice versa.