Tullust to Bleon, Day 2 - Asteroid Field, Rd 2...
Through the intership comlink Johl says, “Red Rapier to Sidewinder, ready for action. Rex, release the clamp and fire a missile at the far left missile. When you get a chance, search left for a larger vessel or a space station. I suggest the Sidewinder search to the right, though I suspect the base is in the asteroid field.”
Using his mastery of the Force he readies his mind for combat (free, Battlemind, +3, 10 VP).
Rex releases the clamp (move), confirms that the engines are ready and fires a missile (attack, RM1) at an enemy missile. Though the high quality missile fails to strike, it falls in behind the targeted missile (M1).
The second the clamps release his ship and the engines are at full power (delay until after Rex), the Jedi Ace flies straight toward the wing of battle droids (ramming speed = 9 squares). “They look like Mark I battle droids! I suspect these are simply scouts. Time to see if they want to play!”
He fires the laser cannons at three of the incoming missiles (Rapid Gunner = 1 move & full round attack). Each of the three blasts hit and destroy the intended missile (M2-4).
A pair of the battle droids each fire two missiles (attack, M21-24) directly toward the Red Rapier (move & attack). The remaining four droids fire more missiles (attack, M13-20) at the Sidewinder. The wing maintains formation and flies directly at the Sidewinder (move 10 squares).
The dozen missiles they initially fired that weren't destroyed (M1, 5-12) and the eight they now fire (M13-20) try to strike the freighter. Thanks to the piloting skill of Hawkeye, the sensor manipulation by Cora, and the overall luck of the crew, none of the missiles hit!
The four missiles targeting the Red Rapier fare no better, all missing as well.
Since all enemy threats were behind them at the moment, Cora manipulates the shields to angle them aft (move), doubling the protection from that direction. Her fingers fly over the control of the sensors as well, granting one of the gunners a better chance of hitting (move, +2 Attack bonus to Tera Kai).
Spoiler: OOC
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Even a 1 succeeds, and a higher number adds nothing, so not bothering to roll for Cora
Hawkeye presses the controls harder, subconsciously trying to make the ship faster as she continues to flee the missiles and approaching Starfighters (x2 move). She informs Onissius that his assistance would be most useful in the pop up turret manning the ion canon.
Tera Kai focuses her mind for battle (Heroic Surge 2/3, +3 Battlemind, 5 VP) then settles into the quad laser and fires a multitude of shots. The second shot destroys a missile (M20), but most of the elusive missile evade her attempts.
Onissius creates an illusion of a ship similar to the Sidewinder that appears at a distance of approximately 10 km (attack, 5 VP).
R3 sweeps the sensors aft (move) in scan mode, but detects nothing new. Having little else to do at the moment, the droid aides the Captain (move) in piloting the ship.
Jurai again uses her Force Mastery, this time to enhance her dexterity (Enhance Ability, +4 Dex, 6 VP), then fires the quad lasers at the most recently fired incoming missiles. The first pair of shots hit, blasting a pair of missiles (M19-20) into oblivion, but the other shots miss their targets
Haggar seizes control of everyone's mind, adding to their chance of success when attacking or using any skill (full, Control Mind, +2 Attack and Skill checks, 5 VP, +1 DSP, maintain = move action each round).
Spoiler: OOC
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So Jurai and Tera Kai are in position on the quad lasers and the weapons are powered up.
Tera Kai gets +2 from Cora above, and all three get +3 from Knight Mind to Attack, but also suffer -4 penalty from lack of starship operation or gunner. So...
Tera Kai (BaB 9, Dex +3, KM +3, BM +3, Size +1, FC +4, +2 Sensors, Non prof -4, RS -2)
Total +19/+14 (Autofire +13/+13/+13/+13/+8)
Jurai (BaB 9, BM +3, EH[Dex] +2, KM +3, Size +1, FC +4, Non Prof -4)
Total +18/+13 (Autofire +12/+12/+12/+7)
Ship Speed
Sidewinder – Attack (+2 def, -2 pilot)
Red Rapier - Ramming (+4 def, -4 pilot)
DW1 – Ramming (10 squares, +4 def, -4 pilot)
M#'s (9 squares)
RM1 (9 squares)
Initiative
Rex 21
RM1 (vs M1) 21 (1/6 rds)
Johl (ship) 21
Droid Wing 20
Cora 20
M(1, 5-12, SW) 20 (2/6 rds)
M(13-19, SW) 20 (1/6 rds)
M(21-24, RR) 20 (1/6 rds)
Hawkeye (ship) 19
Tera Kai 11
Onissius 10
R3 10
Jurai 7
Haggar 6
VP (wounds or used)
Cora
Haggar 23 (Knight Mind +6 Dex, 2/9 rds; Control Mind +2 Atk/Skills, 1/10 rds, maintain = move)
Hawkeye
Johl 16 (Enhance Ability +8 Dex, 2/10 rds; Battlemind +3 Atk, 1/10 rds)
Jurai 18 [of 91] (Battlemind, +3 Atk, 2/10 rds; Enhance Ability +4 Dex, 1/10 rds)
Onissius 5 (Illusion, 10 km, attack action, 5 VP/rd)
Tera Kai 5 (Battlemind +3, 1/10 rds; Heroic Surge 2/3)