Quote Originally Posted by Kurald Galain View Post
I wouldn't recommend it. First, in most campaigns you don't know in advance when you're going to fall into water, meaning that reserving one of your (relatively few) spell slots for it isn't so great. Second, by the time you're level 6, you should be able to fly or be able to get it pretty soon, which obviates the need for swimming.

That's why I recommend putting one skill point in swim and carrying a potion from level one.
Alright. Suppose you're in a campaign where you're always around water, either under it or on boats. You might invest 1 point in swim per level anyway. Point is, you expect swimming to come up often, and for extended periods of time - as in more than 1 round per level. In that case, wouldn't Air Bubble be more efficient?

I mean, you'd use up 1 spell slot, as opposed to 1 arcane pool point (unless recalled). In combat, you would spend 1-2 arcane pool points to enchant your weapon... right? You only get so many per day.