Quote Originally Posted by Dyndrilliac View Post
Can you explain your rationale behind the Hex choices on the Hexcrafter build?
Well, the point of the sample builds is on the one hand to show a lot of potential and variety, and on the other hand that they're playable at most or all tables. In particular, this means that these builds avoid options that are commonly considered cheese or ban-worthy, such as the Slumber hex.

Now the focus of this build is on debuffing enemies (for empowered disintegrate, check the first build instead). That makes Misfortune and Agony good choices: they bypass SR, have better save DCs than the Magus's own spells, and pretty much nothing is immune to them. More importantly, debuffing an enemy for two rounds should be enough to kill it in most cases. Given that combat tends to last an average of three rounds, it's really not necessary to have debuffs that last longer than that. While Misf is great with Cackle, it's still good without Cackle.

And yeah, Death Curse isn't great. I should probably swap it for Abominate.