Quote Originally Posted by Triskavanski View Post
Got Confirmation that the designers intent with Abundant tactics was to apply it to all feats with a daily limit.
Well, it may be what they intended but it's not what the ability actually says. As written, it applies to one feat, not to all of them. So unless it gets errata, that's just not going to fly.

More to the point, all the feats you've listed are supposed to give fighters access to a bit of weakened spellcasting. But that makes them poor choices for a Magus, who is already spellcaster. He doesn't need Combat Meditation (since he can cast True Strike), or Slow Time (he can use Haste, or several other ways to haste himself), nor Shatterspell (just cast Dispel Magic), and not even TK Mastery (because he also has Telekinesis, which is a pretty weak spell anyway). And these feats are all weaker than the corresponding spell, and don't work in spell combat either.

To add insult to injury, several of them require other weak feats as prereq (e.g. Meditation Master or Spellbreaker), or ability scores that a Magus is unlikely to have (e.g. wisdom 15+), or impractical weapons (e.g. unarmed strikes; and of course myrm doesn't stack with Esoteric). Overall, that means these feats are compounding poor choices with yet other poor choices.

That leaves Smiting Reversal, which is already 3/day by itself. And since PCs don't get smited on a regular basis, that's also not worth a feat anyway.

So once more, whenever you spot a cool new trick, you should compare it to what a regular Magus can already do, and see if it measures up. Because these tricks don't, and that's why the myrm archetype is just no match for a regular Magus.