There's also Firelight and Jennifer Scales, also interesting. The third book of Jennifer Scales (Silver Moon Elm) is incredibly bleak, though past that point the series seemingly was trying to wrap itself up as quickly as possibly due to the publisher giving no extensions for additional books. The former book, Firelight, I also adored incredibly as well.
If you want to read a book about dragons being dragons, without any of the shapoeshifty elements to it, read The Age of Fire by E. E. King. It discusses all sorts of interesting things.
I like my dragons, suffice to say. Still haven't read Talon or Heartstrikers yet. Still need to finish the second half of the Dragonbound series and the seemingly endless books from the Requiem series (Which is now at the "Requiem for Dragons" stage, so you can guess what's probably going to happen).
Seraphina is interesting too, and rather unique as well.
Enkindling seems like the (now removed) Rampage mechanic of Beast the Primordial rather than the Lunacy trait that Therianthropes possess. I don't think that's a good mechanic, that mechanic was scrubbed from Beast the Primordial due to the massive backlash that it got. You might want to look for ways to differentiate them from Heroes from Beast the Primordial, which right now they're essentially identical and that's probably not a good thing. The game already runs dangerously close to Beast the Primordial, so I think it probably needs reasons to differentiate itself. Slayers might be a place to start?
In a way I kind of don't like that, it kind of seems to detract from it being part of there inherent nature. Less of a part of who they are at their core and more of an ability they possess that happens to manifest that way.
Again seems to detract from the whole "dragon blood" thing. That's what I think it's a problem, it's not really an inherent part of their being, they gotta jam the square peg into the round hole. I dunno, seems to ring hollow to me and distracts from the flavor.
I find Beast rather non-functional. It'd have been more interesting if the Beasts were created by the heroes and not the other way around. I read a couple posts about Beast and I liked them quite a lot.
The Hero needed someone to fight, so the narrative, a corona of violence and self-righteousness and one-sided narrative focus, picked you out of the crowd, declared you someone who Belongs Dead, and warped you, inflicted a hunger for pain and fear upon you, molded you to look like something a Hero could face. But what they forgot, when they gave you scales and black sweat and burning eyes, is that they gave you teeth and claws and radioactive breath, and they made them things you could own. You're living the Monomyth, but this is real life -- and when the Heroes come to kill you in your Lair, you'll be ready.
You wanted a monster? You're getting one.Anyway... I believe Beast missed the whole point of what people wanted, but that's my opinion.Beasts are people ruled by lust for power over others, who must either embrace them or sublimate them into socially acceptable forms (dominating others in sporting contests for example). They are so well-entrenched that their enemies can only be mentally disturbed, enemies, who include lonely nerds, stay-at-home mothers, and young women defying abusers.
It's a surprisingly good metaphor for the normalisation of violence in society.
Well if it's inherited like it's supposed to be, might that be a reason to remain together? Firelight goes over this in detail, dragons stick together to protect each other and prevent their offspring from risking turning into a dragon on the big screen. Those that have lost their ability to change into a dragon (For example, the protagonist's mother refused to turn into a dragon for so long that her dragon died, so that she could better understand her second daughter who never had the gift and resented everyone because of it) or those who never shown the capacity, would be able to leave and go join with the normal human world. In this sense you're a dragon from the get-go, it's been part of you your whole life. You know they exist, you know you have the blood in your veins, it's just not your time... yet. That's how it operates in Firelight. Some can change from a very young age, others not until they reach puberty, and some just... never do.
That does make me wonder though, if someone considers themselves a dragon as a part of their first identity, how does that work?
Sounds identical to mages. The thing though is that you're not answering if "draconic blood" actually means anything or not. Though, if what you're saying is accurate, then it sounds like draconic blood and heritability is a non-factor. Furthermore, if it was the case that a dragon that hadn't had the chance to receive it's inheritance could become a slayer, then how do Spurned work? What's the difference between a Spurned and a Slayer? There doesn't seem to be a good distinction and I believe that's a big problem I think that might need to be looked into.
If a child is born in it's Drakonos, then how would that work mechanically within the game? Say if you wanted to play one.
From what I'm reading it seems to be very much the case that dragons are a variant of mage.
Why not work on some ways to differentiate them? Also who's Xallace? I don't recognize them, do they not post on here?