So maybe a system that's not as dependant on coming up with the right idea in response to a problem, but one that allows most ideas to be successful, or a higher volume of potentially interesting solutions.
I disagree. It's much much much much easier to find two people willing to do an activity. This is why chess is more popular than Risk of Diplomacy. Any time you have two you can play, which is much easier to work with. Also most games I think I've bought I rarely play, so worrying about them actually using the game isn't a that relevant to a sales perspective. I don't care if they use it, only if they buy it.
It isn't central to roleplaying any more than the presence of dragons is... It's just common because folks are familiar with it.Originally Posted by Jay R
Depends we are currently talking about using systems that aren't designed for that purpose. I'm looking at finding or designing a system designed for that end.Originally Posted by Jay R
So less die rolling, smaller encounters, more ways to truncate rolling or summarize if?