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Thread: [EMPIRE 2] IC Thread

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    The Republic of Pavos representatives upon receiving word from the Primus Imperium implore the High Queen Breydice to keep the demon caged up and locked away. Allowing it the chance to grow in power unfettered and even more dangerously to assume some position of authority within the Queen's Imperium shall spell ruin for Pavos and Primus. This is no mere child despite appearances and it will betray and kill thousands once again if it is suffered to live free. One of the representatives, Giova de Vanque, attests personally to having witnessed this creature bend the minds of men he considered friends and turning them into puppets for its whims. The Pavosi representatives once more insist that the thing be locked away in a deep dungeon but not killed, lest it spawn somewhere new. If this creature will not be dealt with properly by Primus then it shall fall to the Republic to ensure the destruction it would bring is assuaged.

    The Rabhid Dynasty of the Fiid and the Nevarri League, two of the three crowns of the short lived Three Crowns Kingdom, collapse into internal disarray. The Fiid, overwhelmed by rebellions devolve into bickering and individualistic regional states while the Nevarri are victims of their own success, their vast size causing wealth to be poorly distributed and prompting riots and declarations of independence from the League. Having been former provinces, however briefly, under the imperial authority of the Lynmners of Skianz the Artistry of Skianz possesses claims to Regions: (34-41, 171-173)*

    With proximity to the League of Allied Provinces and the Crystal Union both federations possess claims to 38 and 173 respectively. Nevarr itself (172) continues to sponsor the Nevarri fleet of 4 Units and a standing army of 1 Unit. Regions 35 and 171 both support one land unit each. All 5 Fiid land units remain in Fiid (39) defending the region from outsiders.

    The Grey Dukes of the former Grey Empire express their disgust with the fashion in which the League of Allied Provinces conducted themselves but acquiesce to peace, well aware of the League's mighty navies and armies. The three Duchies quickly realize their precarious position and set to unifying their lands through the more nuanced option executed by the Crystal Union, choosing to pool their resources and abilities for the betterment of all three realms.

    *(The Nevarri League may yet continue under a new player and as such invalidate this event)


    Grand Church of the New Order of Daen
    Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9

    Elder Abbot Frerick
    Diplomacy: 3
    Military: 3
    Curiosity: 1
    Faith: 10


    Elder Abbess Belisene
    Diplomacy: 3
    Military: 1
    Curiosity: 1
    Faith: 5

    Population: 500

    With the unprecedented support of the Church's new direction from the majority of local Abbots a matronly Daenic viewpoint begins to quickly envelop and consume the internal affairs of the Church. No dissenters to the New Order remain within the Grand Church's most sacred halls and when Frerick announces his upcoming abdication the clearest contenders for the reigns are the nuns turned abbesses sent years ago by Avonlea. With the support of one another and the Prophetess Council within Avonlea the more extreme and zealous Abbess, Belisene Redstar is elected by the conclave of Abbots and Abbesses to the pontifical position. Frerick remains on as an adviser though his declining health and advancing age indicate his tenure upon this earth to be fast closing.

    The newly anointed Elder Abbess quickly identifies her proselytization plans, sending out missionaries to Tumbledown Marsh and across the narrow seas of Luska to Sasanand, running directly contrarian to the desires of the missing Queen Thalia. The Elder Abbess proclaims her intent to see the Grand Church restored to its former glory as center of religious unity in the southwest and her intent to expunge all heretical and infidel belief from lands rightly given to the Church's guidance by Daen herself.

    1.) Convert Sasanand to GCNOD Majority TN: 12 Roll: 19 [Faith]
    2.) Convert Tumbledown Marsh to GCNOD Minority TN: 10 Roll: 20 [Faith]


    House of the Pale Lady
    Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9

    Veiled Lady Ayasa
    Diplomacy: 6
    Military: 2
    Curiosity: 3
    Faith: 10

    Population: 300

    The Veiled Lady echoes and endorses the announcement made by the Lords Paramount in binding the followers of the Pale Lady within the northeast under a flag of empire. While documentation and ritual for the ceremony is still being prepared it is rumored throughout the northeast of an upcoming ceremony to invest and reestablish the secular authority of the Pale Imperial title within the Lords Paramount. Stories tell of a golden age long ago when a vast Pale Imperium controlled and guided the northeast and it is believed that this golden age may yet be revived and continued on through these new Lords Paramount.

    In preparation for this ceremony the House orders further conversions in the Cahoosa Confederation and, in response to the encroaching presence of the Aeldir who are recognized as foes of the Pale Lady for their actions against valiant and pious Luska efforts are turned towards Anceris, hoping to bring the island kingdom into the protective realm of Pale Kings and Queens. Should Anceris and its sovereign accept and adopt the tenets of the Pale Lady they shall surely find friends and defenders upon the continent.

    1.) Convert Puesto Azandi to Pale Lady Majority TN: 12 Roll: 22 [Faith]
    2.) Convert Anceris to Pale Lady Majority TN: 12 Roll: 19 [Faith]


    Temple of Peace
    Round 9

    Ascetic Qorobus Daiy
    Diplomacy: 4
    Military: 1
    Curiosity: 3
    Faith: 8

    Population: 400

    Answering the interest of the Nend and the League of Allied Provinces the Temple of Peace dispatches missionaries to the lands of the League. While under oaths not to cause harm or interfere with native or other religions the activities of the Temple in Sasanand run contrary to those of the Grand Church. Ascetic Daiy pens an apology to the newly ordained Elder Abbess but is careful to point out the League's interest in learning of the Doctrine and disinterest in the Grand Church's machinations. The Elder Abbess is implored to recall her efforts and allow the people to define their own path to enlightenment with the guiding tools of the Nine Virtues.

    1.) Convert Sasanand to DoNC Majority TN: 12 Roll: 17 [Faith]
    2.) Convert Ambrose to DoNC Majority TN: 12 Roll: 11 [Faith]


    Kingdom of Berrium
    Round 5 Round 6 Round 7 Round 8 Round 9

    Knight Protector Alistair Binari
    Diplomacy: 6
    Military: 4
    Curiosity: 9
    Faith: 2

    Population
    59:
    60: 540,000
    61: 740,000
    62: 840,000 (Capital)

    Army
    4,000

    Navy
    1,000

    Finding its trade network booming and the mainland well secured by the Dandric Knights the Knight Protector begins focusing the Kingdom on promoting its burgeoning naval power. More ships enter the command of freshly appointed Dandric Captains trained by the first Captains and a select number of especially well accomplished Captains are sent to meet and return with the Pavosi travelers who came for Princess Crudice. The Knight Protector does not focus heavily on the matter of Crudice, stating only that he shall defend his wife's family as they would defend his.

    In keeping with the rising nautical bent of the kingdom a royal commission is issued to the Rose Demesne offering the Aeldir an exchange: their Clinker Ship designs now in exchange for an equally valuable technological development in the upcoming years. The Berrium merchants carrying this proposal approach the Autumn Court ship builders.

    The Allied Boxing League interests many members of the Dandric Chapters eager to put their martial training to test outside of exercises and seasonal work. Knights, squires, and even knight commanders quickly sign with the League and begin boxing to sold out crowds and making names for themselves as renowned pugilists.

    1.) Purchase designs to Clinker Ships from the Rose Demesne Roll: 17 [Curiosity]
    2.) Return with the travelers from the Republic of Pavos to see their lands [Curiosity]
    3.) Establish a Chapter House of Dandric Captains (1 Naval Unit) [Military]


    Jade Coalition
    Round 6 Round 7 Round 8 Round 9

    Krolzer Petyr I (B. 50)
    Diplomacy: 10
    Military: 8
    Curiosity: 8
    Faith: 1

    Population
    185: 673,000
    188: 713,000
    189: 602,000
    190: 902,000 (Capital)
    191: 701,000
    193: 921,000
    194: 836,000
    195:
    199: 688,000

    Army
    7,000

    Navy
    8,000

    The Krolzer reaches out to the Rose Demesne, Avonlea, and Anceris having heard rumors of the Life Blood Vials recovered by the Maestro of Fantastigoria and unsure what became of them with the disintegration of the Illusiocracy. The Krolzer offers a hefty promise of military and non-military technologies from the Coalition to any realm that provides him a vial. He is desperate and willing to make very favorable deals.

    This desperation causes many on the Council unease and some question whether the Krolzer truly has a plan for after his death. The nautically dominant Zol with the support of the Niebisk manage to promote further the necessity of Coalition defense should outside kingdoms see the Krolzer's acts as weak or desperate. This fear mongering sways many on the Council with only the Fiolty protesting at the amassing of military power being antithetical to the Coalition's purpose.

    While the Council wavers and quakes about the Krolzer and the union the common born of the Coalition find amusement in the scientifically violent art of boxing. The Allied Boxing League quickly finds a populace eager for non-lethal blood sport of man vs. man. A number of the taverns within the lands begin to develop into League chapters which according to rumors also serve as a front for organized crime throughout the Coalition.

    Watkins Asker, long time Ambrose Ambassador to the Jade Coalition is recognized for his service with a marriage of his daughter Steffi to Augustyn Strawski the Council Chair for the Puldine Acreage. The couple is married in a lovely ceremony in the Puldine Acreage, and the people of Puldine celebrate bonding with their southern neighbor.

    1.) Upgrade Region 194 Jade to [Good] (Curiosity 5) [Curiosity]
    2.) Hostile takeover Region 200 Herinduk Eggs to the Coalition Circuit [Curiosity]
    3.) Raise 1 Naval Unit of Zol Warships [Military]
    4.) Raise 1 Land Unit of Niebisk Warriors [Military]


    Chiefdom of the Perin Tundra
    Round 8 Round 9

    Chief Harod
    Diplomacy: 2
    Military: 10
    Curiosity: 1
    Faith: 5

    Population
    266:

    Army
    3,000

    In response to its position between Lord Paramount of the North and the Polar Nifhel the Chiefdom of Perin attempts to connect the two disparate entities through trade, likely in the hopes of proselytizing the Nifhel as they have done and continue to do with Aardrosil. Within the Tundra itself the Pale Lady enjoys her first holy order unifying and gripping the region in further religious fervor.

    1.) Establish a Holy Order: House of the Perin Tundra (Faith 5) [Faith]
    2.) Hostile takeover P7 Platinum from Noršanįtt to "Trade Route 3" (Frost Road) Roll: 6 [Curiosity]
    3.) Convert Hestdal (263) to Pale Lady Sole TN: 14 Roll: 12 [Faith]


    Kingdom of Arenhal
    Round 8 Round 9

    King Theodon
    Diplomacy: 3
    Military: 10
    Curiosity: 2
    Faith: 1

    Population
    143:

    Army
    5,000

    Remembering his own disturbance at being suddenly attacked from the blue, King Theodon seeks diplomatic recourse with the local people to his south. The people seem receptive to Theodon, recognizing the authority and purpose that now drives the once petty king. Through personal appearances within this new land by the King and personal meetings between himself and the local minor nobles the populace seems to grow fond of their new king, asking them to join his kingdom and not forcing or tricking them into subservience. The general mood of the kingdom, while still not prosperous, is again one of hope and a great celebration is made of King Theodon's eligibility as a bachelor. It is hoped that the tales of Theodon's accomplishments which are purported to have traveled quite far are true and that a worthy mate might be found from either within the kingdom or without.

    Outside of growth and celebration of new beginnings Theodon commissions the officers in his legions to refine the logistics of their march. While the true Braumus Legions would likely balk at using goats in the place of oxen it is determined that sufficiently domesticated goat herds are suitable to herding by a dedicated portion of the military. This fresh and healthy meat availability properly rationed and sustained on campaign will ensure the legions are not want to starvation and will be less susceptible to sickness and fatigue. The simple resolution is expected to have drastic impacts for long campaigns and while its utility may be limited within the kingdom itself for the foreseeable future the development is likely one that the Crystal Union or another foreign power would find invaluable.

    1.) Military Herding (Required Resource: Herd Animal; Effect: First 5 distance regions becomes 6 before inflicting distance losses for land units; Tech Slot: Scouts and Supply) (Military 10) [Military]
    2.) Colonize Region 136 TN: 10 Roll: 12 [Diplomacy]
    3.) Announce King Theodon's eligibility as a bachelor [Diplomacy]

    The Grey Drieduch


    Begrudgingly the Grey Dukes of the former Grey Empire accept the apologies and offer of peace from the League of Allied Provinces though there is no pretense that the League has lost all face among the three polities. With peace restored, or alternatively maintained, the three defenders of the lands begin to contemplate the next step. While they were capable of repelling the Allied Provinces they did so with significant favor and luck and it is unlikely they would be able to stand individually against such a threat again. So it is that the Dukes begin to discuss federation, pooling their forces in a fashion similar to the Allied Provinces or the Crystal Union such that they might better defend themselves and make a mark upon the international stage. Perhaps they might now draw enough attention to warrant assistance should another power attempt to breach a treaty with their combined forces.

    The Grey Empire is agreed to have died with Dorlan but the three islands still share a common history and cultural influences and so the three Grey Dukes agree to the creation of the Grey Drieduch which will allow decentralized but unified administration of their islands. Yahagmir is accepted as the tentative capital where the three Dukes shall meet to coordinate their administration but by and large no Duke shall seek to infringe upon the authority of their peers.

    Grey Duke of Gorthan
    Diplomacy: 2
    Military: 6
    Curiosity: 4
    Faith: 2

    Navy
    1 Unit

    1.) Form Federation: The Grey Drieduch (1/5) [Diplomacy]
    2.) Hostile takeover Fiid (39) Iron to the Grey Route [Curiosity]
    3.) Hostile takeover Lerr (40) Silk to the Grey Route [Curiosity]

    Grey Duke of Yahagmir
    Diplomacy: 3
    Military: 9
    Curiosity: 4
    Faith: 1

    Navy
    1 Unit

    1.) Form Federation: The Grey Drieduch (1/5) [Diplomacy]
    2.) Raise 1 Naval Unit [Military]
    3.) Raise 1 Naval Unit [Military]

    Grey Duke of Westan
    Diplomacy: 1
    Military: 4
    Curiosity: 3
    Faith: 2

    Navy
    1 Unit

    1.) Form Federation: The Grey Drieduch (1/5) [Diplomacy]
    2.) Construct a Grey Mint in Westan (1/5) [Curiosity]
    3.) Construct a Grey Mint in Westan (2/5) [Curiosity]
    Last edited by QuintonBeck; 2016-02-17 at 08:55 PM.

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