Quote Originally Posted by Knight Magenta View Post
There was a pathfinder Society scenario that involved curing a werewolf. I'm not sure how much of it was our DM improvising but he implied that we had to use wolfsbane before the next full moon. We captured the wolfman and force fed him wolfsbane until he got better. I later realized that wolfsbane is a Con poison; I felt really sorry for the poor guy.

I would really like some DM guidance on how to drop a werewolf into a party that otherwise does not have templates.
If I'm remembering Lords of Night correctly, the rule was one experience track slower than the base, or one level behind if the base track is slow.