The other caravan guards all have experience, mostly from the last war, but none are career soldiers. The unofficial leader of the guards is a grizzled dwarf called Stannic, a no-nonsense greybeard as tough as nails.

Through casual conversation, you learn that Dalkin is the end of this caravan's route. Misha travels around trading good from Dalkin, picking up more goods from the towns he visits to sell and trade once he returns to Dalkin. Misha typically rests in Dalkin for a month or so before heading out again.

The route the caravan travels is well-patrolled and as safe as can be expected, with the rare confrontation with bandits. The guards are fairly relaxed, but make sure to remain alert lest Stannic reprimand them (usually with a cudgel).

As the caravan pulls into Clearstream, you are told that you must either pay for your own room at the inn or you can sleep with the wagons. All but Misha choose to sleep with the wagons. As soon as they are settled for the night, everyone heads to the tavern. You are told Misha will wait until morning to start his dealings and they will likely leave in a day or two at the most.

What do you do once you reach Clearwater?