Heh, yeah sorry. I've actually decided I don't like our collective wisdom here. As a group, we focus too much on efficient minions and curve. Neither of these things are bad, imo, but they don't look enough at constructing a plan to win a game in Hearthstone. Decks with a bunch of efficient minions on curve are never bad, but they're not likely to do that well right now unless they're actually the absolute best class because you have to contend with a number of AOE and aggressive options. I generally look for charge, buffs, and board-affecting spells as my top picks right now because those allow you to either claw back if you don't draw perfectly or push an advantage with a good minion. My most recent 12-win mage deck ran two counterspells, a flamestrike, and two polymorphs. It relied on protecting efficient minions (especially ethereal conjurer) and just enough cheap cards to trade on the first couple turns
Edit: and I vote Mage for the next draft.