Quote Originally Posted by Tome View Post
Hmm, how do folks think Terminators, Bikers and Maulerfiends stack up currently?
Terminators have their niche (112 points for 3 guys with combi melta). It's not strong and it's not common or even very good, but some lists can make use of them. They're 95 for 3 and 31 ppm for each one after that and come with a power weapon base. A power fist is 7 ppm. Loyalist tacticals are 35 and come with a powerfist base and all the other benefits of being a loyalist (ATSKNF, Chapter Tactics etc). CSM Termies need to go down to 28 ppm just to be equivalent to vanilla termies (or make the power fist upgrade cheaper, but we all know termies are pretty bad anyway). This would give them roughly double the durability of a tactical marine against small arms for roughly double the price. The free power weapon can be seen as the tradeoff for not getting Obsec or filling the mandatory force org slots.

Bikers are dependant on the HQ you take. MoN (T6) or MoS (FNP banner) are both an even trade for spawn, but MoT and MoK are both unusable and can't be troops like in the vanilla dex. Not sure what to do to fix them without making them a copy of vanilla marine bikers and the MoT and MoK still won't be taken in a CSM list (MoT gives a 6++ and MoK can be done better through the gorepack from KDK).

Maulerfiends are probably fine. Maybe a 5-10 point downwards adjustment, but they're basically a 12" move dread with the ability to ignore terrain and a 5++. WS3 and I3 hurts, but they're priced about right IMHO. They're a conerstone of the AV12 rush that was popular a few years back before crazy things like scatbikes became a thing.