Good luck, indeed. IT's a little convoluted, but hey, it could make interesting story.

The issue most of us took, though, wasn't that "something bad" happened. It's that it turned things you paid to be great into weapons against you, and you never even got to have any benefit from them. Plus, it seemed awful railroad-y. Like it was going to happen this way no matter what. That kind of "this has to happen to set it up" railroad is best handled by starting the game with it already done.


Not a criticism of this game past this point, but a musing in general: It might be interesting to start a game en medias res, with the captain of the guard (for example) already having kidnapped the princess and the uncle, and then having an alternating set of scenes where the PCs have to play out how they got there, and play out what they're doing.

This would take buy-in and cooperation from the players, though, to essentially get them on board with HELPING railroad their PCs to the starting point in the middle of the action.