Quote Originally Posted by DigoDragon View Post
I consider that a disappointment. Not much of a strategy game in a combat sense if you can't at least give high level commands to prioritize targets, like telling your fleet to shoot smaller frigates first or concentrate all fire on the biggest battleship. Something generalized to give at least the illusion that you're in control of the battle.
I entirely concur. But when, before I'd played enough EUIV to be certain I'd give Stellaris a shot, while asking about the Stellaris combat on the Paradox forums, I espoused that opinion, one gentleman was really rather rude about it. The mildest thing he ascerted was that tactical combat had "no place" in 4X or similar games and that all games that included it sucked by default.