Quote Originally Posted by Mr.Silver View Post
I dunno, to be honest. I don't think it's likely to break GMR, but then I haven't actually seen a 14-turn reversion take place before so it's anyone's guess. On the one hand, it is annoying having to undo AI movement orders (I got skipped back when the time extension was undone and had to deal with that a bit myself), but on the other hand 2 entire rounds is a lot (half a week's worth of turns we'd have to redo). Especially since it only seems that you've got awkward troop placement to deal with, rather than having policy or research choices screwed-up or having had the AI lose a settler to barbarians.
If you think that's still crucial enough to warrant a roll-back though then I won't object, although I would hope that it isn't going to set a precedent -- these games can go on long enough as it is
I could quite possibly lose 2 settlers to barbarians.