Quote Originally Posted by Bucky View Post
Mage-Ring Network synergizes with every other aspect of your game plan:
*It lets you hold up Negate or Clash and put the mana to good use if they play around the counter, or conceal/bluff one.
*Similarly, it lets you hold up Confirm Suspicions mana without completely telegraphing it.
*It keeps Clash relevant once the opponent floods out.
*It lets you cast Sphinx or flip Gargoyle with counter backup before turn 8.
*It lets you store mana pre-Sphinx for more card draw the turn after Sphinx
*It lets you cast Engulf without bouncing your Thing if you really want to keep your progress towards flipping it.
Having thought about it, I've put in three. That seems a good number to reliably have one without getting multiples too often.