Quote Originally Posted by Aotrs Commander View Post
Aaaand it looks like the mighty (hah!) Flibbilian Empire is going to be taking a loooong while to get anywhere. +30 mineral income, the tutorial says. Five years in and I'm lucky to be pushing +10. Especially since there was, like, +2 minerals within the starting range, so I can't even start on the (EVENTUAL) discovery of a system with +4 until I can build a frontier outpost...
That sounds like an unusually unlucky start. I don't think I've had a start in Stellaris where there weren't at least three or four +2 mineral sources in my starting system, which should easily push you above +10 when you add in the production of your homeworld. Mind you, you should savour this point in the game--there will come a point where you're getting hundreds of minerals per turn and have no idea what to do with it all!