Gundwolf returns the sheriff's nod with one of his own before turning to hear Kristoph's shouted directions. The half-orc looks to the fires encroaching on the exit, and an expression of fear begins to creep into his defiant features. After a heartbeat spent appraising the spreading flames, Gundwolf grabs a discarded cloak and steps over to the entryway, clumsily mimicking the actions of Aurora and the others fighting the blaze...
Spoiler: ActionsMove (if necessary) to fight a fire that threatens the exit. If, due to current NPC positions, there's not really a better target square for Gundwolf to fight than O21, he will fight that fire and, if successful, move into that square in preparation for the next turn.
CMB check vs DC 12 to fight the fire: (1d20+7)[13]
Spoiler: StatsGundwolf
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None