Quote Originally Posted by Fizban View Post
It is not about how many times you need to teleport, it's about how many times you can, and what you can do with it.
That's where you're wrong. You can use greater teleport 14400 times per day, but that's not what players care about - it's about how often the spell actually solves a (significant) challenge - does something XP-worthy, if you will. The party needs to teleport a couple of times a day at most (and probably not every day); only when there is time pressure. The rest of the time, travelling time is downtime, handwaved, not played out. The same goes for 'administrative' problems, like selling loot and moving supplies: better to relegate them to the background, be it a bag of holding or a teleporting hezrou with a steady buyer.

Also remember this:
Quote Originally Posted by Dire_Stirge View Post
[...] unless everyone can teleport, you'll be limited to solving your own problems, not the party's.
And if the party can all teleport, then it's all nicely balanced.