Quote Originally Posted by Lorsa View Post
As an example; I want to break into a house by lockpicking a door. Is there a time limit? Not really. If I fail I can simply go home. I even let the other PC stand watch and warn me if anyone is close enough to see our attempted break-in. So all in all, there's nothing at stake -> therefore not a roll -> therefore no chance of increasing the skills.
Without commenting on the rest of it... no failure consequence for trying to break into a house??? Your GM isn't pushing anywhere near hard enough.

How about someone is watching you from a window across the street that your friends missed? Or sure you pick the lock and pop the door open, only to find out that whoops the house is full of ferocious guard dogs.