Originally Posted by
ryu
Oldtrees: The problem with that proposition is that options so completely and utterly worthless that no one wants are a waste of designer resources, and more importantly function as traps for the unwary newbies. Why is this awful? Because alienating newbies off the bat is one of the fastest ways to lose a customer. It's worse in collectible card games. There every card so terrible you'd never use seen is money that have wasted. This is terrible even beyond the previous problem. Do I need to explain why making people feel they've wasted money is, like, the worst thing for business?