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Thread: Seaside 3: A load of carp

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    Default Re: Seaside 3: A load of carp

    [Bayside Seas]

    Don Juliano rose from his bed just as there was a knock on the door and a grunt. The same routine as yesterday and everyday before that. He let the big brutes inside and they started polishing his shoes, dressing him up in his uniform and serve him breakfast. Others would have argued that ogres hardly were the best servants for such delicate tasks, but Juliano was in the opinion that even ogres could be trained to any number of tasks, not to mention the sense of respect you got from ordering such big creatures around. They hardly even fit inside his room, and it has been made for a human!

    Then after getting dressed and eating, his daily routine continued with inspecting the ship and the crew. Old Glory was massive however, especially for his two short feet. Originally made for humans, the whole ship functioned both as a warship and a refueling station for the entire airborne fleet at his command. The crew saluted as he approached with his companion of body guards. Gnolls, humans, goblins, orcs, half-orcs, halflings, merfolk and even a ethereal or two, everyone had their place in Don Juliano's fleet. He was a lot of things, but racist wasn't one of them. In his eyes, every race could earn their keep in his fleet.

    As he reached the end of the inspection he climbs up on the figurehead of the ship and gazes upon the rest of the fleet. It was a odd mix of airships functioning as carriers carrying airplanes and ships floating underneath for support. Quite a few of them were antiques by now of course, yet the crew had desperately tried to work in more modern technology, or in some cases, magic into wooden ships, sometimes even with spectacular results. The figurehead of his own ship was an great example of this. "Glory, what's the seas like today?" He asked with a wicked grin.

    The golden lady turned to him, yet unlike so many times before, she wasn't smiling. "Rough, sire. I can sense a disturbance in the air. Something is wrong."

    Juliano frowned and gazed upon the horizon. What in the world was going on...?

    This is the scene that will meet the UDN stealth aircrafts. The bulk of Don Juliano's fleet awaiting at the bay of Bayside, with the goblin himself standing in full uniform at the very figurehead of his massive airship carrier the Old Glory. They can count at least three airships, about sixity airplanes, two old rusty battlecruiser, eight smaller wooden ships that looks to have been "upgraded" out of the wazoo with both technology and magic.

    If the scouts have already watched the fleet for a while, they will know that parts of the fleet will be send away for raiding or similar activities. Whenever the airplanes leave, they are followed by at least one of the three airships which functions as carriers for them. There are encrypted radio communication between each ship and airplane in the fleet, but it's encrypted. It wouldn't be too hard to decrypt though if they have an expert.
    There are usually two or three smaller raiding parties out at the same time, but at least one airship is always left behind to defend the port. Right now only one is out however, but it looks like another is preparing to leave.
    Larger airplanes that are too big for the airships land on the landing strip on the island. There also appear to be a luxurious resort at the other end of the island, a huge jungle between it and the city, yet it has to be associated with the pirates somehow.

    There are other ships entering Bayside quite often, for this reason the majority of the pirate fleet isn't actually parked in front of the own, it's actually resting in the bay that the town is named after. Ships come here with cargo and passengers that often go on to sail with the "stormriders". These are hotshot captains that dare to brave the sea of storms to reach Galespire or some crazy treasure hunt in the area.
    Last edited by Shadowcaller; 2016-08-25 at 12:52 PM.