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Thread: Tier One Martials: A discussion

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    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2012

    Default Re: Tier One Martials: A discussion

    Quote Originally Posted by ShurikVch View Post
    ???
    They mean that the thing that makes those things powerful isn't the martial side, but the casting side. The martial side is just more on top of what was already powerful. RKV on a paladin chassis isn't nearly as powerful and doesn't approach tier 1. The same goes for the slayer and abjurant champion. They're not nearly as powerful on a psychic warrior or hexblade respectively.

    Quote Originally Posted by Gnaeus View Post
    This is just wrong. A core Druid is a T1, and can't do almost half of that stuff, at least prior to Shapechange. You don't have to be able to do everything every T1 can do to be T1. Merely to be approximately equal to the core Druid list in versatility.
    The only two things on that list I don't see a moderate level druid having an answer to is the skill challenges (for SOME skills) and the planar travel.
    Last edited by LTwerewolf; 2016-08-26 at 07:03 AM.

    Quote Originally Posted by Flickerdart View Post
    Fresh and exciting doesn't exist in a game that's almost old enough to drive. Which is why it's extra fun every time someone comes in to say that no, fighters are totally a real character class, because you all missed that one thing or that other one thing and once I saw a fighter beat up a squirrel.